CSS_ONLINE = (1 << 1), /* between ->css_online() and ->css_offline() */
CSS_RELEASED = (1 << 2), /* refcnt reached zero, released */
CSS_VISIBLE = (1 << 3), /* css is visible to userland */
+ CSS_DYING = (1 << 4), /* css is dying */
};
/* bits in struct cgroup flags field */
return true;
}
+/**
+ * css_is_dying - test whether the specified css is dying
+ * @css: target css
+ *
+ * Test whether @css is in the process of offlining or already offline. In
+ * most cases, ->css_online() and ->css_offline() callbacks should be
+ * enough; however, the actual offline operations are RCU delayed and this
+ * test returns %true also when @css is scheduled to be offlined.
+ *
+ * This is useful, for example, when the use case requires synchronous
+ * behavior with respect to cgroup removal. cgroup removal schedules css
+ * offlining but the css can seem alive while the operation is being
+ * delayed. If the delay affects user visible semantics, this test can be
+ * used to resolve the situation.
+ */
+static inline bool css_is_dying(struct cgroup_subsys_state *css)
+{
+ return !(css->flags & CSS_NO_REF) && percpu_ref_is_dying(&css->refcnt);
+}
+
/**
* css_put - put a css reference
* @css: target css
{
lockdep_assert_held(&cgroup_mutex);
+ if (css->flags & CSS_DYING)
+ return;
+
+ css->flags |= CSS_DYING;
+
/*
* This must happen before css is disassociated with its cgroup.
* See seq_css() for details.
} cpuset_flagbits_t;
/* convenient tests for these bits */
-static inline bool is_cpuset_online(const struct cpuset *cs)
+static inline bool is_cpuset_online(struct cpuset *cs)
{
- return test_bit(CS_ONLINE, &cs->flags);
+ return test_bit(CS_ONLINE, &cs->flags) && !css_is_dying(&cs->css);
}
static inline int is_cpu_exclusive(const struct cpuset *cs)