HDC_FORCE_CONTEXT_SAVE_RESTORE_NON_COHERENT |
HDC_FORCE_CSR_NON_COHERENT_OVR_DISABLE);
+ /* WaForceEnableNonCoherent and WaDisableHDCInvalidation are
+ * both tied to WaForceContextSaveRestoreNonCoherent
+ * in some hsds for skl. We keep the tie for all gen9. The
+ * documentation is a bit hazy and so we want to get common behaviour,
+ * even though there is no clear evidence we would need both on kbl/bxt.
+ * This area has been source of system hangs so we play it safe
+ * and mimic the skl regardless of what bspec says.
+ *
+ * Use Force Non-Coherent whenever executing a 3D context. This
+ * is a workaround for a possible hang in the unlikely event
+ * a TLB invalidation occurs during a PSD flush.
+ */
+
+ /* WaForceEnableNonCoherent:skl,bxt,kbl */
+ WA_SET_BIT_MASKED(HDC_CHICKEN0,
+ HDC_FORCE_NON_COHERENT);
+
+ /* WaDisableHDCInvalidation:skl,bxt,kbl */
+ I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) |
+ BDW_DISABLE_HDC_INVALIDATION);
+
/* WaDisableSamplerPowerBypassForSOPingPong:skl,bxt,kbl */
if (IS_SKYLAKE(dev_priv) ||
IS_KABYLAKE(dev_priv) ||
WA_SET_BIT_MASKED(HIZ_CHICKEN,
BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
- /* This is tied to WaForceContextSaveRestoreNonCoherent */
- if (IS_SKL_REVID(dev_priv, 0, REVID_FOREVER)) {
- /*
- *Use Force Non-Coherent whenever executing a 3D context. This
- * is a workaround for a possible hang in the unlikely event
- * a TLB invalidation occurs during a PSD flush.
- */
- /* WaForceEnableNonCoherent:skl */
- WA_SET_BIT_MASKED(HDC_CHICKEN0,
- HDC_FORCE_NON_COHERENT);
-
- /* WaDisableHDCInvalidation:skl */
- I915_WRITE(GAM_ECOCHK, I915_READ(GAM_ECOCHK) |
- BDW_DISABLE_HDC_INVALIDATION);
- }
-
/* WaBarrierPerformanceFixDisable:skl */
if (IS_SKL_REVID(dev_priv, SKL_REVID_C0, SKL_REVID_D0))
WA_SET_BIT_MASKED(HDC_CHICKEN0,