#define PF_COMP_0_MASK 0x0000000F
#define PF_COMP_0_SHIFT 0
-#define MAKE_PF(alpha, red, blue, green, size, c0, c1, c2, c3) \
+#define MAKE_PF(alpha, red, green, blue, size, c0, c1, c2, c3) \
cpu_to_le32(PF_BYTE_F | (alpha << PF_ALPHA_C_SHIFT) | \
(blue << PF_BLUE_C_SHIFT) | (green << PF_GREEN_C_SHIFT) | \
(red << PF_RED_C_SHIFT) | (c3 << PF_COMP_3_SHIFT) | \
switch (bits_per_pixel) {
case 32:
/* 0x88883316 */
- return MAKE_PF(3, 2, 0, 1, 3, 8, 8, 8, 8);
+ return MAKE_PF(3, 2, 1, 0, 3, 8, 8, 8, 8);
case 24:
/* 0x88082219 */
- return MAKE_PF(4, 0, 1, 2, 2, 0, 8, 8, 8);
+ return MAKE_PF(4, 0, 1, 2, 2, 8, 8, 8, 0);
case 16:
/* 0x65053118 */
return MAKE_PF(4, 2, 1, 0, 1, 5, 6, 5, 0);