struct {
short x;
short y;
+ short scroll_x;
short scroll_y;
u8 size;
} touches[16];
*/
if (emulate_scroll_wheel) {
unsigned long now = jiffies;
- int step = msc->touches[id].scroll_y - y;
+ int step_x = msc->touches[id].scroll_x - x;
+ int step_y = msc->touches[id].scroll_y - y;
/* Calculate and apply the scroll motion. */
switch (tdata[7] & TOUCH_STATE_MASK) {
case TOUCH_STATE_START:
+ msc->touches[id].scroll_x = x;
msc->touches[id].scroll_y = y;
/* Reset acceleration after half a second. */
break;
case TOUCH_STATE_DRAG:
- step /= (64 - (int)scroll_speed) * msc->scroll_accel;
- if (step != 0) {
- msc->touches[id].scroll_y -= step *
+ step_x /= (64 - (int)scroll_speed) * msc->scroll_accel;
+ if (step_x != 0) {
+ msc->touches[id].scroll_x -= step_x *
(64 - scroll_speed) * msc->scroll_accel;
msc->scroll_jiffies = now;
- input_report_rel(input, REL_WHEEL, step);
+ input_report_rel(input, REL_HWHEEL, -step_x);
+ }
+
+ step_y /= (64 - (int)scroll_speed) * msc->scroll_accel;
+ if (step_y != 0) {
+ msc->touches[id].scroll_y -= step_y *
+ (64 - scroll_speed) * msc->scroll_accel;
+ msc->scroll_jiffies = now;
+ input_report_rel(input, REL_WHEEL, step_y);
}
break;
}
__set_bit(EV_REL, input->evbit);
__set_bit(REL_X, input->relbit);
__set_bit(REL_Y, input->relbit);
- if (emulate_scroll_wheel)
+ if (emulate_scroll_wheel) {
__set_bit(REL_WHEEL, input->relbit);
+ __set_bit(REL_HWHEEL, input->relbit);
+ }
if (report_touches) {
__set_bit(EV_ABS, input->evbit);