* boards in this way is optional, and completely driver-dependent.
* Some drivers use arrays such as this, other do not.
*/
-typedef struct skel_board_struct {
+struct skel_board {
const char *name;
int ai_chans;
int ai_bits;
int have_dio;
-} skel_board;
-static const skel_board skel_boards[] = {
+};
+
+static const struct skel_board skel_boards[] = {
{
name: "skel-100",
ai_chans:16,
/*
* Useful for shorthand access to the particular board structure
*/
-#define thisboard ((const skel_board *)dev->board_ptr)
+#define thisboard ((const struct skel_board *)dev->board_ptr)
/* this structure is for data unique to this hardware driver. If
several hardware drivers keep similar information in this structure,
* devices are such boards.
*/
board_name:&skel_boards[0].name,
- offset:sizeof(skel_board),
- num_names:sizeof(skel_boards) / sizeof(skel_board),
+ offset:sizeof(struct skel_board),
+ num_names:sizeof(skel_boards) / sizeof(struct skel_board),
};
static int skel_ai_rinsn(struct comedi_device * dev, struct comedi_subdevice * s,