* Pipeline Management
*/
-static int vsp1_video_pipeline_validate_branch(struct vsp1_pipeline *pipe,
- struct vsp1_rwpf *input,
- struct vsp1_rwpf *output)
+static int vsp1_video_pipeline_build_branch(struct vsp1_pipeline *pipe,
+ struct vsp1_rwpf *input,
+ struct vsp1_rwpf *output)
{
struct media_entity_enum ent_enum;
struct vsp1_entity *entity;
return ret;
}
-static int vsp1_video_pipeline_validate(struct vsp1_pipeline *pipe,
- struct vsp1_video *video)
+static int vsp1_video_pipeline_build(struct vsp1_pipeline *pipe,
+ struct vsp1_video *video)
{
struct media_entity_graph graph;
struct media_entity *entity = &video->video.entity;
if (!pipe->inputs[i])
continue;
- ret = vsp1_video_pipeline_validate_branch(pipe, pipe->inputs[i],
- pipe->output);
+ ret = vsp1_video_pipeline_build_branch(pipe, pipe->inputs[i],
+ pipe->output);
if (ret < 0)
goto error;
}
mutex_lock(&pipe->lock);
- /* If we're the first user validate and initialize the pipeline. */
+ /* If we're the first user build and validate the pipeline. */
if (pipe->use_count == 0) {
- ret = vsp1_video_pipeline_validate(pipe, video);
+ ret = vsp1_video_pipeline_build(pipe, video);
if (ret < 0)
goto done;
}