Can prevent a hang when we get to tessellation. We need to set bit 15
as well for this workaround.
v2: update changelog with accurate info
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
CHICKEN3_DGMG_REQ_OUT_FIX_DISABLE |
CHICKEN3_DGMG_DONE_FIX_DISABLE);
+ /* WaDisablePSDDualDispatchEnable */
I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
- _MASKED_BIT_ENABLE(GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
+ _MASKED_BIT_ENABLE(GEN7_MAX_PS_THREAD_DEP |
+ GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
/* Apply the WaDisableRHWOOptimizationForRenderHang workaround. */
I915_WRITE(GEN7_COMMON_SLICE_CHICKEN1,