int radeon_fence_driver_start_ring(struct radeon_device *rdev, int ring);
int radeon_fence_driver_init(struct radeon_device *rdev);
void radeon_fence_driver_fini(struct radeon_device *rdev);
+void radeon_fence_driver_force_completion(struct radeon_device *rdev);
int radeon_fence_emit(struct radeon_device *rdev, struct radeon_fence **fence, int ring);
void radeon_fence_process(struct radeon_device *rdev, int ring);
bool radeon_fence_signaled(struct radeon_fence *fence);
}
}
} else {
+ radeon_fence_driver_force_completion(rdev);
for (i = 0; i < RADEON_NUM_RINGS; ++i) {
kfree(ring_data[i]);
}
mutex_unlock(&rdev->ring_lock);
}
+/**
+ * radeon_fence_driver_force_completion - force all fence waiter to complete
+ *
+ * @rdev: radeon device pointer
+ *
+ * In case of GPU reset failure make sure no process keep waiting on fence
+ * that will never complete.
+ */
+void radeon_fence_driver_force_completion(struct radeon_device *rdev)
+{
+ int ring;
+
+ for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
+ if (!rdev->fence_drv[ring].initialized)
+ continue;
+ radeon_fence_write(rdev, rdev->fence_drv[ring].sync_seq[ring], ring);
+ }
+}
+
/*
* Fence debugfs