Otherwise the system will burn even brighter and worse, leave the user
wondering what's going on exactly.
Since we already have a panic handler which will (try) to restore the
entire fbdev console mode, we can just bail out. Inspired by a patch from
Konstantin Khlebnikov. The callchain leading to this, cut&pasted from
Konstantin's original patch:
callstack:
panic()
bust_spinlocks(1)
unblank_screen()
vc->vc_sw->con_blank()
fbcon_blank()
fb_blank()
info->fbops->fb_blank()
drm_fb_helper_blank()
drm_fb_helper_dpms()
drm_modeset_lock_all()
mutex_lock(&dev->mode_config.mutex)
Note that the entire locking in the fb helper around panic/sysrq and kdbg
is ... non-existant. So we have a decent change of blowing up
everything. But since reworking this ties in with funny concepts like the
fbdev notifier chain or the impressive things which happen around
console_lock while oopsing, I'll leave that as an exercise for braver
souls than me.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Konstantin Khlebnikov <khlebnikov@openvz.org>
Cc: Dave Airlie <airlied@gmail.com>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
struct drm_connector *connector;
int i, j;
+ /*
+ * fbdev->blank can be called from irq context in case of a panic.
+ * Since we already have our own special panic handler which will
+ * restore the fbdev console mode completely, just bail out early.
+ */
+ if (oops_in_progress)
+ return;
+
/*
* fbdev->blank can be called from irq context in case of a panic.
* Since we already have our own special panic handler which will