if (bounce_sgl[j].offset == bounce_sgl[j].length) {
/* full */
- kunmap_atomic((void *)bounce_addr, KM_IRQ0);
+ kunmap_atomic((void *)bounce_addr);
j++;
+ /*
+ * It is possible that the number of elements
+ * in the bounce buffer may not be equal to
+ * the number of elements in the original
+ * scatter list. Handle this correctly.
+ */
+
+ if (j == bounce_sgl_count) {
+ /*
+ * We are done; cleanup and return.
+ */
+ kunmap_atomic((void *)(dest_addr -
+ orig_sgl[i].offset),
+ KM_IRQ0);
+ local_irq_restore(flags);
+ return total_copied;
+ }
+
/* if we need to use another bounce buffer */
if (destlen || i != orig_sgl_count - 1)
bounce_addr =