u32 sq_stack_resource_mgmt_2;
u32 sq_stack_resource_mgmt_3;
u32 vgt_cache_invalidation;
- u32 hdp_host_path_cntl;
+ u32 hdp_host_path_cntl, tmp;
int i, j, num_shader_engines, ps_thread_count;
switch (rdev->family) {
for (i = SQ_ALU_CONST_BUFFER_SIZE_HS_0; i < 0x29000; i += 4)
WREG32(i, 0);
+ tmp = RREG32(HDP_MISC_CNTL);
+ tmp |= HDP_FLUSH_INVALIDATE_CACHE;
+ WREG32(HDP_MISC_CNTL, tmp);
+
hdp_host_path_cntl = RREG32(HDP_HOST_PATH_CNTL);
WREG32(HDP_HOST_PATH_CNTL, hdp_host_path_cntl);
#define GB_BACKEND_MAP 0x98FC
#define DMIF_ADDR_CONFIG 0xBD4
#define HDP_ADDR_CONFIG 0x2F48
+#define HDP_MISC_CNTL 0x2F4C
+#define HDP_FLUSH_INVALIDATE_CACHE (1 << 0)
#define CC_SYS_RB_BACKEND_DISABLE 0x3F88
#define GC_USER_RB_BACKEND_DISABLE 0x9B7C