From: Rob Clark Date: Wed, 11 Mar 2015 14:23:14 +0000 (-0400) Subject: drm/fb: handle tiled connectors better X-Git-Url: https://git.karo-electronics.de/?a=commitdiff_plain;h=0e3704c94c5737f42e9ac49a5dcca366674e5229;p=linux-beck.git drm/fb: handle tiled connectors better We don't want tile 0,0 to artificially constrain the size of the legacy fbdev device. Instead when reducing fb_size to be the minimum of all displays, only consider the rightmost and bottommost tiles. Signed-off-by: Rob Clark Tested-by: Hai Li Reviewed-by: Alex Deucher Signed-off-by: Daniel Vetter --- diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index dca98a40a550..1a20db7c971f 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -1034,9 +1034,16 @@ static int drm_fb_helper_single_fb_probe(struct drm_fb_helper *fb_helper, crtc_count = 0; for (i = 0; i < fb_helper->crtc_count; i++) { struct drm_display_mode *desired_mode; - int x, y; + struct drm_mode_set *mode_set; + int x, y, j; + /* in case of tile group, are we the last tile vert or horiz? + * If no tile group you are always the last one both vertically + * and horizontally + */ + bool lastv = true, lasth = true; desired_mode = fb_helper->crtc_info[i].desired_mode; + mode_set = &fb_helper->crtc_info[i].mode_set; if (!desired_mode) continue; @@ -1051,8 +1058,21 @@ static int drm_fb_helper_single_fb_probe(struct drm_fb_helper *fb_helper, sizes.surface_width = max_t(u32, desired_mode->hdisplay + x, sizes.surface_width); sizes.surface_height = max_t(u32, desired_mode->vdisplay + y, sizes.surface_height); - sizes.fb_width = min_t(u32, desired_mode->hdisplay + x, sizes.fb_width); - sizes.fb_height = min_t(u32, desired_mode->vdisplay + y, sizes.fb_height); + + for (j = 0; j < mode_set->num_connectors; j++) { + struct drm_connector *connector = mode_set->connectors[j]; + if (connector->has_tile) { + lasth = (connector->tile_h_loc == (connector->num_h_tile - 1)); + lastv = (connector->tile_v_loc == (connector->num_v_tile - 1)); + /* cloning to multiple tiles is just crazy-talk, so: */ + break; + } + } + + if (lasth) + sizes.fb_width = min_t(u32, desired_mode->hdisplay + x, sizes.fb_width); + if (lastv) + sizes.fb_height = min_t(u32, desired_mode->vdisplay + y, sizes.fb_height); } if (crtc_count == 0 || sizes.fb_width == -1 || sizes.fb_height == -1) {