From: Alex Deucher Date: Thu, 10 Feb 2011 19:51:34 +0000 (-0500) Subject: drm/radeon/kms: use linear aligned for evergreen/ni bo blits X-Git-Url: https://git.karo-electronics.de/?a=commitdiff_plain;h=27dcfc102279867ef0080d3b27e0f8306cac53d1;p=linux-beck.git drm/radeon/kms: use linear aligned for evergreen/ni bo blits Not only is linear aligned supposedly more performant, linear general is only supported by the CB in single slice mode. The texture hardware doesn't support linear general, but I think the hw automatically upgrades it to linear aligned. Signed-off-by: Alex Deucher Signed-off-by: Dave Airlie --- diff --git a/drivers/gpu/drm/radeon/evergreen_blit_kms.c b/drivers/gpu/drm/radeon/evergreen_blit_kms.c index a7b7a33eaf3a..2adfb03f479b 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_kms.c +++ b/drivers/gpu/drm/radeon/evergreen_blit_kms.c @@ -55,7 +55,7 @@ set_render_target(struct radeon_device *rdev, int format, if (h < 8) h = 8; - cb_color_info = ((format << 2) | (1 << 24)); + cb_color_info = ((format << 2) | (1 << 24) | (1 << 8)); pitch = (w / 8) - 1; slice = ((w * h) / 64) - 1; @@ -176,7 +176,7 @@ set_tex_resource(struct radeon_device *rdev, sq_tex_resource_word0 = (1 << 0); /* 2D */ sq_tex_resource_word0 |= ((((pitch >> 3) - 1) << 6) | ((w - 1) << 18)); - sq_tex_resource_word1 = ((h - 1) << 0); + sq_tex_resource_word1 = ((h - 1) << 0) | (1 << 28); /* xyzw swizzles */ sq_tex_resource_word4 = (0 << 16) | (1 << 19) | (2 << 22) | (3 << 25);