From: Eric Anholt Date: Tue, 30 Aug 2016 20:57:38 +0000 (-0700) Subject: drm/vc4: Allow some more signals to be packed with uniform resets. X-Git-Url: https://git.karo-electronics.de/?a=commitdiff_plain;h=313a61d30761217ce4383018de1cc0d5d503a376;p=linux-beck.git drm/vc4: Allow some more signals to be packed with uniform resets. The intent was to make sure people don't sneak in a small immediate or something to change the interpretation of the uniform update args, but these signals are just fine. Fixes a validation failure in the current X server on some Render operation. Signed-off-by: Eric Anholt --- diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 46527e989ce3..2543cf5b8b51 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade * of uniforms on each side. However, this scheme is easy to * validate so it's all we allow for now. */ - - if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) { + switch (QPU_GET_FIELD(inst, QPU_SIG)) { + case QPU_SIG_NONE: + case QPU_SIG_SCOREBOARD_UNLOCK: + case QPU_SIG_COLOR_LOAD: + case QPU_SIG_LOAD_TMU0: + case QPU_SIG_LOAD_TMU1: + break; + default: DRM_ERROR("uniforms address change must be " "normal math\n"); return false;