From: Thomas Hellstrom Date: Wed, 21 Nov 2012 11:12:53 +0000 (+0100) Subject: drm/vmwgfx: Validate guest-backed shader const commands X-Git-Url: https://git.karo-electronics.de/?a=commitdiff_plain;h=a21aa6143fb53311654255b25ee1a2f124bc8e27;p=linux-beck.git drm/vmwgfx: Validate guest-backed shader const commands Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Reviewed-by: Zack Rusin --- diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index c8eef5f12154..af4f6bdb7461 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -1461,6 +1461,38 @@ static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv, cmd->body.offsetInBytes); } +/** + * vmw_cmd_bind_gb_shader_consts - Validate an SVGA_3D_CMD_BIND_SHADER_CONSTS + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_bind_gb_shader_consts(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_bind_gb_sc_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBShaderConsts body; + } *cmd; + int ret; + + cmd = container_of(header, struct vmw_bind_gb_sc_cmd, + header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + user_context_converter, + &cmd->body.cid, NULL); + if (unlikely(ret != 0)) + return ret; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + user_surface_converter, + &cmd->body.sid, NULL); +} + static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv, struct vmw_sw_context *sw_context, void *buf, uint32_t *size) @@ -1571,9 +1603,12 @@ static vmw_cmd_func vmw_cmd_funcs[SVGA_3D_CMD_MAX] = { VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid), VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader), VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid), + VMW_CMD_DEF(SVGA_3D_CMD_BIND_SHADERCONSTS, + &vmw_cmd_bind_gb_shader_consts), VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query), VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query), VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query), + VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check) }; static int vmw_cmd_check(struct vmw_private *dev_priv,