From: Antonino A. Daplas Date: Mon, 7 Nov 2005 09:00:39 +0000 (-0800) Subject: [PATCH] fbdev: Remove software clipping from drawing functions X-Git-Url: https://git.karo-electronics.de/?a=commitdiff_plain;h=b4d8aea6d6;p=linux-beck.git [PATCH] fbdev: Remove software clipping from drawing functions Remove software clipping from imageblit, fillrect and copyarea. Clipping is not needed because the console layer assures that reads/writes doest not happen beyond the extents of the framebuffer. And software clipping tends to hide bugs, if they do exist. Signed-off-by: Antonino Daplas Signed-off-by: Andrew Morton Signed-off-by: Linus Torvalds --- diff --git a/drivers/video/cfbcopyarea.c b/drivers/video/cfbcopyarea.c index 67711f7b11b1..cdc71572cf35 100644 --- a/drivers/video/cfbcopyarea.c +++ b/drivers/video/cfbcopyarea.c @@ -349,46 +349,10 @@ void cfb_copyarea(struct fb_info *p, const struct fb_copyarea *area) unsigned long __iomem *dst = NULL, *src = NULL; int bits = BITS_PER_LONG, bytes = bits >> 3; int dst_idx = 0, src_idx = 0, rev_copy = 0; - int x2, y2, vxres, vyres; if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (area->dx > vxres || area->sx > vxres || - area->dy > vyres || area->sy > vyres) - return; - - /* clip the destination - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. - */ - x2 = area->dx + area->width; - y2 = area->dy + area->height; - dx = area->dx > 0 ? area->dx : 0; - dy = area->dy > 0 ? area->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - - if ((width==0) ||(height==0)) - return; - - /* update sx1,sy1 */ - sx += (dx - area->dx); - sy += (dy - area->dy); - - /* the source must be completely inside the virtual screen */ - if (sx < 0 || sy < 0 || (sx + width) > vxres || (sy + height) > vyres) - return; - /* if the beginning of the target area might overlap with the end of the source area, be have to copy the area reverse. */ if ((dy == sy && dx > sx) || (dy > sy)) { diff --git a/drivers/video/cfbfillrect.c b/drivers/video/cfbfillrect.c index e4fc42b013eb..167d9314e6eb 100644 --- a/drivers/video/cfbfillrect.c +++ b/drivers/video/cfbfillrect.c @@ -344,7 +344,8 @@ bitfill_unaligned_rev(unsigned long __iomem *dst, int dst_idx, unsigned long pat void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect) { - unsigned long x2, y2, vxres, vyres, height, width, pat, fg; + unsigned long pat, fg; + unsigned long width = rect->width, height = rect->height; int bits = BITS_PER_LONG, bytes = bits >> 3; u32 bpp = p->var.bits_per_pixel; unsigned long __iomem *dst; @@ -353,27 +354,6 @@ void cfb_fillrect(struct fb_info *p, const struct fb_fillrect *rect) if (p->state != FBINFO_STATE_RUNNING) return; - /* We want rotation but lack hardware to do it for us. */ - if (!p->fbops->fb_rotate && p->var.rotate) { - } - - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - - if (!rect->width || !rect->height || - rect->dx > vxres || rect->dy > vyres) - return; - - /* We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly. */ - - x2 = rect->dx + rect->width; - y2 = rect->dy + rect->height; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - rect->dx; - height = y2 - rect->dy; - if (p->fix.visual == FB_VISUAL_TRUECOLOR || p->fix.visual == FB_VISUAL_DIRECTCOLOR ) fg = ((u32 *) (p->pseudo_palette))[rect->color]; diff --git a/drivers/video/cfbimgblt.c b/drivers/video/cfbimgblt.c index 4c123abaa843..da664cea7eca 100644 --- a/drivers/video/cfbimgblt.c +++ b/drivers/video/cfbimgblt.c @@ -272,33 +272,13 @@ void cfb_imageblit(struct fb_info *p, const struct fb_image *image) { u32 fgcolor, bgcolor, start_index, bitstart, pitch_index = 0; u32 bpl = sizeof(u32), bpp = p->var.bits_per_pixel; - u32 width = image->width, height = image->height; + u32 width = image->width; u32 dx = image->dx, dy = image->dy; - int x2, y2, vxres, vyres; u8 __iomem *dst1; if (p->state != FBINFO_STATE_RUNNING) return; - vxres = p->var.xres_virtual; - vyres = p->var.yres_virtual; - /* - * We could use hardware clipping but on many cards you get around - * hardware clipping by writing to framebuffer directly like we are - * doing here. - */ - if (image->dx > vxres || image->dy > vyres) - return; - - x2 = image->dx + image->width; - y2 = image->dy + image->height; - dx = image->dx > 0 ? image->dx : 0; - dy = image->dy > 0 ? image->dy : 0; - x2 = x2 < vxres ? x2 : vxres; - y2 = y2 < vyres ? y2 : vyres; - width = x2 - dx; - height = y2 - dy; - bitstart = (dy * p->fix.line_length * 8) + (dx * bpp); start_index = bitstart & (32 - 1); pitch_index = (p->fix.line_length & (bpl - 1)) * 8;