From: Geliang Tang Date: Sun, 18 Oct 2015 15:29:48 +0000 (+0800) Subject: drm: fix trivial typos X-Git-Url: https://git.karo-electronics.de/?a=commitdiff_plain;h=d0be9f4ec1c4ad8a8b6be1efa5bc81e5bce957a3;p=linux-beck.git drm: fix trivial typos s/regsiter/register/ Signed-off-by: Geliang Tang Signed-off-by: Alex Deucher --- diff --git a/drivers/gpu/drm/amd/include/atombios.h b/drivers/gpu/drm/amd/include/atombios.h index 44c5d4a4d1bf..552622675ace 100644 --- a/drivers/gpu/drm/amd/include/atombios.h +++ b/drivers/gpu/drm/amd/include/atombios.h @@ -6784,7 +6784,7 @@ typedef struct _ATOM_MC_INIT_PARAM_TABLE_V2_1 ULONG ulMCUcodeRomStartAddr; ULONG ulMCUcodeLength; USHORT usMcRegInitTableOffset; // offset of ATOM_REG_INIT_SETTING array for MC core register settings. - USHORT usReserved; // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY regsiter setting + USHORT usReserved; // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY register setting }ATOM_MC_INIT_PARAM_TABLE_V2_1; diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.c b/drivers/gpu/drm/radeon/cayman_blit_shaders.c index 98d009e154bf..9fec4d09f383 100644 --- a/drivers/gpu/drm/radeon/cayman_blit_shaders.c +++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.c @@ -32,7 +32,7 @@ * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c index d43383470cdf..1a96ddb3e5ed 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c @@ -32,7 +32,7 @@ * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. diff --git a/drivers/gpu/drm/radeon/r600_blit_shaders.c b/drivers/gpu/drm/radeon/r600_blit_shaders.c index 34c8b2340f33..443cbe59b274 100644 --- a/drivers/gpu/drm/radeon/r600_blit_shaders.c +++ b/drivers/gpu/drm/radeon/r600_blit_shaders.c @@ -32,7 +32,7 @@ * R6xx+ cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use - * statically generated state tables. The regsiter state and shaders + * statically generated state tables. The register state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions.