[PATCH] fbdev: Possible endian fix in cfbimageblit
Fix possible endian bug(?) when bit testing in slow_imageblit(). This
function is rarely called (only if (width * bpp) % 32 != 0) thus the bug is
not triggered.
However, if the console is rotated at 90 or 270 degrees, the height becomes
the width, and a variety of fonts have heights that will force a call to
slow_imageblit().
[PATCH] fbcon: Console Rotation - Add ability to control rotation via sysfs
Add ability to set rotation via sysfs. The attributes are located in
/sys/class/graphics/fb[n] and accepts 0 - unrotated; 1 - clockwise; 2 - upside
down; 3 - counterclockwise.
The attributes are:
con_rotate (r/w) - set rotation of the active console
con_rotate_all (w) - set rotation of all consoles
rotate (r/w) - set rotation of the framebuffer, if supported.
Currently, none of the drivers support this.
This is probably temporary, since con_rotate and con_rotate_all are
console-specific and has no business being under the fb device. However,
until the console layer acquires it's own sysfs class, these attributes will
temporarily reside here.
[PATCH] fbcon: Console Rotation - Add support to rotate font bitmap
Add support to rotate the font bitmap. To save on processing time, the entire
fontdata will be rotated on a console switch, then stored in a buffer private
to fbcon. To further save on processing, the fontdata will only be rotated if
the font has changed or if the angle of rotation has changed. Only a single
copy of the rotated fontdata will be kept.
[PATCH] fbcon: Console Rotation - Add support to rotate the logo
Add support for rotating and positioning of the logo. Rotation and position
depends on 'int rotate' parameter added to fb_prepare_logo() and
fb_show_logo().
[PATCH] fbcon: Console Rotation - Prepare fbcon for console rotation
This patch series implements generic code to rotate the console at 90, 180,
and 270 degrees. The implementation is completely done in the framebuffer
console level, thus no changes to the framebuffer layer or to the drivers
are needed.
Console rotation is required by some Sharp-based devices where the natural
orientation of the display is not at 0 degrees. Also, users that have
displays that can pivot will benefit by having a console in portrait mode
if they so desire.
The choice to implement the code in the console layer rather than in the
framebuffer layer is due to the following reasons:
- it's fast
- it does not require driver changes
- it can coexist with devices that can rotate the display at the hardware level
- it complements graphics applications that can do display rotation
The changes to core fbcon are minimal-- recognition of the console
rotation angle so it can swap directions, origins and axes (xres vs yres,
xpanstep vs ypanstep, xoffset vs yoffset, etc) and storage of the rotation
angle per display. The bulk of the code that does the actual drawing to the
screen are placed in separate files. Each angle of rotation has separate
methods (bmove, clear, putcs, cursor, update_start which is derived from
update_var, and clear_margins). To mimimize processing time, the fontdata
are pre-rotated at each console switch (only if the font or the angle has
changed).
The option can be compiled out (CONFIG_FRAMEBUFFER_CONSOLE_ROTATION = n) if
rotation is not needed.
Choosing the rotation angle can be done in several ways:
1. boot option fbcon=rotate:n, where
n = 0 - normal
n = 1 - 90 degrees (clockwise)
n = 2 - 180 degrees (upside down)
n = 3 - 270 degrees (counterclockwise)
2. echo n > /sys/class/graphics/fb[num]/con_rotate
where n is the same as described above. It sets the angle of rotation
of the current console
3 echo n > /sys/class/graphics/fb[num]/con_rotate_all
where n is the same as described above. Globally sets the angle of
rotation.
GOTCHAS:
The option, especially at angles of 90 and 270 degrees, will exercise
the least used code of drivers. Namely, at these angles, panning is done
in the x-axis, so it can reveal bugs in the driver if xpanstep is set
incorrectly. A workaround is to set xpanstep = 0.
Secondly, at these angles, the framebuffer memory access can be
unaligned if (fontheight * bpp) % 32 ~= 0 which can reveal bugs in the drivers
imageblit, fillrect and copyarea functions. (I think cfbfillrect may have
this buglet). A workaround is to use a standard 8x16 font.
Speed:
The scrolling speed difference between 0 and 180 degrees is minimal,
somewhere areound 1-2%. At 90 or 270 degress, speed drops down to a vicinity
of 30-40%. This is understandable because the blit direction is across the
framebuffer "direction." Scrolling will be helped at these angles if xpanstep
is not equal to zero, use of 8x16 fonts, and setting xres_virtual >= xres * 2.
Note: The code is tested on little-endian only, so I don't know if it will
work in big-endian. Please let me know, it will take only less than a minute
of your time.
This patch prepares fbcon for console rotation and contains the following
changes:
- add rotate field in struct fbcon_ops to keep fbcon's current rotation
angle
- add con_rotate field in struct display to store per-display rotation angle
- create a private copy of the current var to fbcon. This will prevent
fbcon from directly manipulating info->var, especially the fields xoffset,
yoffset and vmode.
- add ability to swap pertinent axes (xres, yres; xpanstep, ypanstep; etc)
depending on the rotation angle
- change global update_var() (function that sets the screen start address)
as an fbcon method update_start. This is required because the axes, start
offset, and/or direction can be reversed depending on the rotation angle.
- add fbcon method rotate_font() which will rotate each character bitmap to
the correct angle of rotation.
- add fbcon boot option 'rotate' to select the angle of rotation at bootime.
Currently does nothing until all patches are applied.
The driver unconditionally sets xpanstep to 2. However, a value of 4
empirically works better at bpp = 8, and 2 for 16 and 32. This buglet was
exposed by the rotation code.
Second fix is the unconditional call to update_start() without verifying if
the offsets are correct. Remove this call, it's not necessary and secondly,
it causes a crash with invalid values.
Nick Piggin [Wed, 9 Nov 2005 05:39:04 +0000 (21:39 -0800)]
[PATCH] sched: resched and cpu_idle rework
Make some changes to the NEED_RESCHED and POLLING_NRFLAG to reduce
confusion, and make their semantics rigid. Improves efficiency of
resched_task and some cpu_idle routines.
* In resched_task:
- TIF_NEED_RESCHED is only cleared with the task's runqueue lock held,
and as we hold it during resched_task, then there is no need for an
atomic test and set there. The only other time this should be set is
when the task's quantum expires, in the timer interrupt - this is
protected against because the rq lock is irq-safe.
- If TIF_NEED_RESCHED is set, then we don't need to do anything. It
won't get unset until the task get's schedule()d off.
- If we are running on the same CPU as the task we resched, then set
TIF_NEED_RESCHED and no further action is required.
- If we are running on another CPU, and TIF_POLLING_NRFLAG is *not* set
after TIF_NEED_RESCHED has been set, then we need to send an IPI.
Using these rules, we are able to remove the test and set operation in
resched_task, and make clear the previously vague semantics of
POLLING_NRFLAG.
* In idle routines:
- Enter cpu_idle with preempt disabled. When the need_resched() condition
becomes true, explicitly call schedule(). This makes things a bit clearer
(IMO), but haven't updated all architectures yet.
- Many do a test and clear of TIF_NEED_RESCHED for some reason. According
to the resched_task rules, this isn't needed (and actually breaks the
assumption that TIF_NEED_RESCHED is only cleared with the runqueue lock
held). So remove that. Generally one less locked memory op when switching
to the idle thread.
- Many idle routines clear TIF_POLLING_NRFLAG, and only set it in the inner
most polling idle loops. The above resched_task semantics allow it to be
set until before the last time need_resched() is checked before going into
a halt requiring interrupt wakeup.
Many idle routines simply never enter such a halt, and so POLLING_NRFLAG
can be always left set, completely eliminating resched IPIs when rescheduling
the idle task.
POLLING_NRFLAG width can be increased, to reduce the chance of resched IPIs.
Signed-off-by: Nick Piggin <npiggin@suse.de> Cc: Ingo Molnar <mingo@elte.hu> Cc: Con Kolivas <kernel@kolivas.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Nick Piggin [Wed, 9 Nov 2005 05:39:01 +0000 (21:39 -0800)]
[PATCH] sched: disable preempt in idle tasks
Run idle threads with preempt disabled.
Also corrected a bugs in arm26's cpu_idle (make it actually call schedule()).
How did it ever work before?
Might fix the CPU hotplugging hang which Nigel Cunningham noted.
We think the bug hits if the idle thread is preempted after checking
need_resched() and before going to sleep, then the CPU offlined.
After calling stop_machine_run, the CPU eventually returns from preemption and
into the idle thread and goes to sleep. The CPU will continue executing
previous idle and have no chance to call play_dead.
By disabling preemption until we are ready to explicitly schedule, this bug is
fixed and the idle threads generally become more robust.
From: alexs <ashepard@u.washington.edu>
PPC build fix
From: Yoichi Yuasa <yuasa@hh.iij4u.or.jp>
MIPS build fix
Signed-off-by: Nick Piggin <npiggin@suse.de> Signed-off-by: Yoichi Yuasa <yuasa@hh.iij4u.or.jp> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Con Kolivas [Wed, 9 Nov 2005 05:39:00 +0000 (21:39 -0800)]
[PATCH] sched: consider migration thread with smp nice
The intermittent scheduling of the migration thread at ultra high priority
makes the smp nice handling see that runqueue as being heavily loaded. The
migration thread itself actually handles the balancing so its influence on
priority balancing should be ignored.
Signed-off-by: Con Kolivas <kernel@kolivas.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: Nick Piggin <nickpiggin@yahoo.com.au> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Con Kolivas [Wed, 9 Nov 2005 05:38:59 +0000 (21:38 -0800)]
[PATCH] sched: correct smp_nice_bias
The priority biasing was off by mutliplying the total load by the total
priority bias and this ruins the ratio of loads between runqueues. This
patch should correct the ratios of loads between runqueues to be proportional
to overall load. -2nd attempt.
From: Dave Kleikamp <shaggy@austin.ibm.com>
This patch fixes a divide-by-zero error that I hit on a two-way i386
machine. rq->nr_running is tested to be non-zero, but may change by the
time it is used in the division. Saving the value to a local variable
ensures that the same value that is checked is used in the division.
Signed-off-by: Con Kolivas <kernel@kolivas.org> Signed-off-by: Dave Kleikamp <shaggy@austin.ibm.com> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Con Kolivas [Wed, 9 Nov 2005 05:38:58 +0000 (21:38 -0800)]
[PATCH] sched: smp nice bias busy queues on idle rebalance
To intensify the 'nice' support across physical cpus on SMP we can bias the
loads on idle rebalancing. To prevent idle rebalance from trying to pull tasks
from queues that appear heavily loaded we only bias the load if there is more
than one task running.
Add some minor micro-optimisations and have only one return from __source_load
and __target_load functions.
Fix the fact that target_load was not biased by priority when type == 0.
Signed-off-by: Con Kolivas <kernel@kolivas.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Con Kolivas [Wed, 9 Nov 2005 05:38:55 +0000 (21:38 -0800)]
[PATCH] sched: implement nice support across physical cpus on SMP
This patch implements 'nice' support across physical cpus on SMP.
It introduces an extra runqueue variable prio_bias which is the sum of the
(inverted) static priorities of all the tasks on the runqueue.
This is then used to bias busy rebalancing between runqueues to obtain good
distribution of tasks of different nice values. By biasing the balancing only
during busy rebalancing we can avoid having any significant loss of throughput
by not affecting the carefully tuned idle balancing already in place. If all
tasks are running at the same nice level this code should also have minimal
effect. The code is optimised out in the !CONFIG_SMP case.
Signed-off-by: Con Kolivas <kernel@kolivas.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: Nick Piggin <nickpiggin@yahoo.com.au> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
[PATCH] V4L: 926: Saa7134 alsa can only be autoloaded after saa7134 is active
- Saa7134-alsa can only be autoloaded after saa7134 is active
- Applied pertinent changes proposed by the ALSA team
- dsp_nr replaced by ALSA's index[]
Hans Verkuil [Wed, 9 Nov 2005 05:38:50 +0000 (21:38 -0800)]
[PATCH] V4L: 917: fixes some bugs in msp3400
- Adds missing msp34xxg_reset to VIDIOC_S_STD (just like VIDIOCSCHAN).
- Improves msp3400 debug messages.
Now, all kernel message in msp3400.c use the same prefix
and include the I2C bus to differentiate between multiple
msp3400 I2C chips.
- Correctly prints the chip identifier for the msp44xx chips.
- msp34xxg cleanups.
Signed-off-by: Hans Verkuil <hverkuil@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@brturbo.com.br> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
- Em28xx cleanups and fixes.
- Some cleanups and audio amux adjust.
- em28xx will allways try, by default, the biggest size alt.
- Fixes audio mux code.
- Fixes some logs.
- Adds support for digital output for WinTV USB2 board.