bl board_init_f /* run 1st part of board init code (from Flash) */
-
.globl _start_of_vectors
_start_of_vectors:
/*
* Relocation Function, r14 point to got2+0x8000
*
- * Adjust got2 pointers, no need to check for 0, this code
- * already puts a few entries in the table.
+ * Adjust got2 pointers, no need to check for 0, this code
+ * already puts a few entries in the table.
*/
li r0,__got2_entries@sectoff@l
la r3,GOT(_GOT2_TABLE_)
bdnz 1b
/*
- * Now adjust the fixups and the pointers to the fixups
+ * Now adjust the fixups and the pointers to the fixups
* in case we need to move ourselves again.
*/
2: li r0,__fixup_entries@sectoff@l