#include "drm.h"
#include "radeon_reg.h"
#include "radeon.h"
+#include "radeon_trace.h"
int radeon_fence_emit(struct radeon_device *rdev, struct radeon_fence *fence)
{
} else
radeon_fence_ring_emit(rdev, fence);
+ trace_radeon_fence_emit(rdev->ddev, fence->seq);
fence->emited = true;
list_del(&fence->list);
list_add_tail(&fence->list, &rdev->fence_drv.emited);
retry:
/* save current sequence used to check for GPU lockup */
seq = rdev->fence_drv.last_seq;
+ trace_radeon_fence_wait_begin(rdev->ddev, seq);
if (intr) {
radeon_irq_kms_sw_irq_get(rdev);
r = wait_event_interruptible_timeout(rdev->fence_drv.queue,
radeon_fence_signaled(fence), timeout);
radeon_irq_kms_sw_irq_put(rdev);
}
+ trace_radeon_fence_wait_end(rdev->ddev, seq);
if (unlikely(!radeon_fence_signaled(fence))) {
/* we were interrupted for some reason and fence isn't
* isn't signaled yet, resume wait