2 #include "oswald_watch_faces.h"
3 #include "oswald_screens.h"
7 #include "oswald_main.h"
10 * some variable defining our curent state
11 * these are globals in order to avoid having to pass pointers
12 * through function calls thus saving stack space
14 clock_state OswaldClk;
15 watch_state OswaldState;
16 watch_screen OswaldScreens[LAST_SCREEN];
19 void oswald_change_to_screen(screen_number screen_id)
21 // we spare the update if no change happened
22 if (OswaldState.screen_id != screen_id) {
23 OswaldState.screen_id = screen_id;
24 if ((OswaldState.screen->event_func != NULL) &&
25 (OswaldState.screen->event_mask & EVENT_SCREEN_VISIBLE))
26 OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
30 void oswald_set_time(u8t hour, u8t minute, u8t second)
32 OswaldClk.hour = hour;
33 OswaldClk.minute = minute;
34 OswaldClk.second = second;
37 static void update_clock_state (void)
39 OswaldClk.second += 1;
40 if (OswaldClk.second > 59) {
42 OswaldClk.minute += 1;
45 if (OswaldClk.minute > 59) {
50 if (OswaldClk.hour > 23) {
57 void oswald_one_second_tick(void)
59 /* update our 'RTC' */
62 /* wake-up screen if interested in the one-second-event */
63 if (OswaldState.screen->event_func != NULL &&
64 (OswaldState.screen->event_mask & EVENT_ONE_SEC_TIMER))
65 OswaldState.screen->event_func(EVENT_ONE_SEC_TIMER, NULL);
66 // oswald_update_screen();
69 void oswald_handle_button_press(watch_button button)
76 if (OswaldState.screen->event_func != NULL &&
77 (OswaldState.screen->event_mask & EVENT_USER_BUTTONS))
78 OswaldState.screen->event_func(EVENT_USER_BUTTONS, &button);
82 OswaldState.screen_id++;
83 if (OswaldState.screen_id >= LAST_SCREEN) {
84 OswaldState.screen_id = IDLE_SCREEN;
86 OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
87 //oswald_update_screen();
88 OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
94 // should never get here
99 void oswald_init(void)
101 OswaldScreens[IDLE_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_ONE_SEC_TIMER;
102 OswaldScreens[IDLE_SCREEN].event_func = idle_handle_events;
104 OswaldScreens[ACCEL_DISPLAY_SCREEN].event_mask = EVENT_USER_BUTTONS;
105 OswaldScreens[ACCEL_DISPLAY_SCREEN].event_func = accel_handle_events;
108 OswaldScreens[DATETIME_SETTING_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_ONE_SEC_TIMER;
109 OswaldScreens[DATETIME_SETTING_SCREEN].event_func = datetime_setup_events;
111 OswaldScreens[MENU_TEST_SCREEN].event_mask = EVENT_USER_BUTTONS;
112 OswaldScreens[MENU_TEST_SCREEN].event_func = test_menu_handle_events;
114 OswaldState.screen_id = IDLE_SCREEN;
115 OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
117 if (OswaldState.screen->event_func != NULL)
118 OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);