static oswald_ui *ui_g;
-void hal_lcd_set_pixel(gint x, gint y, gboolean state)
+void hal_lcd_set_pixel(gint x, gint y, uint8_t state)
{
gint ix, iy;
ix = x*2;
iy = y*2;
+ // we double all pixel to get a bigger picture
gdk_draw_point(GDK_DRAWABLE(ui_g->pixmap), state ? ui_g->darea->style->black_gc : ui_g->darea->style->white_gc, ix, iy);
gdk_draw_point(GDK_DRAWABLE(ui_g->pixmap), state ? ui_g->darea->style->black_gc : ui_g->darea->style->white_gc, ix+1, iy);
gdk_draw_point(GDK_DRAWABLE(ui_g->pixmap), state ? ui_g->darea->style->black_gc : ui_g->darea->style->white_gc, ix, iy+1);
return VibrationState;
}
+uint16_t hal_amblight_get_val(void)
+{
+ return 42;
+}
+
int main(int argc , char ** argv)
{