#include "oswald.h"
#include "oswald_watch_faces.h"
+#include "oswald_screens.h"
+
+#include "embedvm.h"
#include "oswald_main.h"
*/
clock_state OswaldClk;
watch_state OswaldState;
+watch_screen OswaldScreens[LAST_SCREEN];
-void update_screen(void)
-{
- switch (OswaldState.screen) {
- case IDLE_SCREEN:
- if (OswaldState.idle_draw_func != NULL)
- OswaldState.idle_draw_func(OswaldState.idle_show_seconds);
- break;
- case APPLICATION_SCREEN:
- break;
- deafault:
- break;
- };
-}
-void oswald_change_to_screen(screen_number screen)
+void oswald_change_to_screen(screen_number screen_id)
{
- // we spare the update if no change
- if (OswaldState.screen != screen) {
- OswaldState.screen = screen;
- update_screen();
+ // we spare the update if no change happened
+ if (OswaldState.screen_id != screen_id) {
+ OswaldState.screen_id = screen_id;
+ if ((OswaldState.screen->event_func != NULL) &&
+ (OswaldState.screen->event_mask & EVENT_SCREEN_VISIBLE))
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
}
}
void oswald_one_second_tick(void)
{
+ /* update our 'RTC' */
update_clock_state();
- update_screen();
+
+ /* wake-up screen if interested in the one-second-event */
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_ONE_SEC_TIMER))
+ OswaldState.screen->event_func(EVENT_ONE_SEC_TIMER, NULL);
+ // oswald_update_screen();
}
void oswald_handle_button_press(watch_button button)
{
+ switch (button) {
+ case BUTTON_A:
+ case BUTTON_B:
+ case BUTTON_D:
+ case BUTTON_E:
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_USER_BUTTONS))
+ OswaldState.screen->event_func(EVENT_USER_BUTTONS, &button);
+ break;
+ case BUTTON_C:
+ // next screen
+ OswaldState.screen_id++;
+ if (OswaldState.screen_id >= LAST_SCREEN) {
+ OswaldState.screen_id = IDLE_SCREEN;
+ };
+ OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
+ //oswald_update_screen();
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
+ break;
+ case BUTTON_F:
+ // backlight on/off
+ break;
+ default:
+ // should never get here
+ break;
+ };
}
void oswald_init(void)
{
- OswaldState.screen = IDLE_SCREEN;
- OswaldState.idle_draw_func = DrawLcdDigitalClock;
- OswaldState.idle_show_seconds = FALSE;
+ OswaldScreens[IDLE_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_ONE_SEC_TIMER;
+ OswaldScreens[IDLE_SCREEN].event_func = idle_handle_events;
+
+ OswaldScreens[ACCEL_DISPLAY_SCREEN].event_mask = EVENT_USER_BUTTONS;
+ OswaldScreens[ACCEL_DISPLAY_SCREEN].event_func = accel_handle_events;
+
+
+ OswaldScreens[DATETIME_SETTING_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_ONE_SEC_TIMER;
+ OswaldScreens[DATETIME_SETTING_SCREEN].event_func = datetime_setup_events;
+
+ OswaldScreens[MENU_TEST_SCREEN].event_mask = EVENT_USER_BUTTONS;
+ OswaldScreens[MENU_TEST_SCREEN].event_func = test_menu_handle_events;
+
+ OswaldState.screen_id = IDLE_SCREEN;
+ OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
+
+ if (OswaldState.screen->event_func != NULL)
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
}