#include "oswald.h"
#include "oswald_watch_faces.h"
+#include "Fonts.h"
+#include "LcdDisplay.h"
#include "oswald_main.h"
void update_screen(void)
{
- switch (OswaldState.screen) {
- case IDLE_SCREEN:
- if (OswaldState.idle_draw_func != NULL)
- OswaldState.idle_draw_func(OswaldState.idle_show_seconds);
- break;
- case APPLICATION_SCREEN:
- break;
- deafault:
- break;
- };
+ if (OswaldState.user_screendraw_func != NULL)
+ OswaldState.user_screendraw_func();
}
void oswald_change_to_screen(screen_number screen)
{
- // we spare the update if no change
+ // we spare the update if no change happened
if (OswaldState.screen != screen) {
OswaldState.screen = screen;
update_screen();
update_screen();
}
+void draw_accel_screen(void)
+{
+ lcd_clear_display();
+ SetFont(MetaWatch16);
+ WriteLcdString(2, 2, "X:");
+ WriteLcdString(20, 2, "123");
+ WriteLcdString(2, 18, "Z:");
+ WriteLcdString(20, 18, "123");
+ WriteLcdString(2, 34, "Y:");
+ WriteLcdString(20, 34, "123");
+}
+
+void idle_handle_user_buttons(watch_button button)
+{
+}
+
void oswald_handle_button_press(watch_button button)
{
+ switch (button) {
+ case BUTTON_A:
+ case BUTTON_B:
+ case BUTTON_D:
+ case BUTTON_E:
+ if (OswaldState.user_button_func != NULL)
+ OswaldState.user_button_func(button);
+ break;
+ case BUTTON_C:
+ // next screen
+ OswaldState.screen++;
+ if (OswaldState.screen >= LAST_SCREEN) {
+ OswaldState.screen = IDLE_SCREEN;
+ OswaldState.user_button_func = idle_handle_user_buttons;
+ OswaldState.user_screendraw_func = DrawLcdDigitalClock;
+ } else {
+ switch (OswaldState.screen) {
+ case SETTING_DATETIME_SCREEN:
+ OswaldState.user_button_func = idle_handle_user_buttons;
+ OswaldState.user_screendraw_func = draw_accel_screen;
+ break;
+ default:
+ break;
+ };
+ };
+ update_screen();
+ break;
+ case BUTTON_F:
+ // backlight on/off
+ break;
+ default:
+ // should never get here
+ break;
+ };
}
void oswald_init(void)
{
OswaldState.screen = IDLE_SCREEN;
- OswaldState.idle_draw_func = DrawLcdDigitalClock;
OswaldState.idle_show_seconds = FALSE;
+ OswaldState.user_screendraw_func = DrawLcdDigitalClock;
+ OswaldState.user_button_func = idle_handle_user_buttons;
}