#include "oswald.h"
#include "oswald_watch_faces.h"
#include "oswald_screens.h"
+#include "oswald_hal.h"
#include "embedvm.h"
* through function calls thus saving stack space
*/
clock_state OswaldClk;
+alarm_clk OswaldAlarm;
watch_state OswaldState;
watch_screen OswaldScreens[SCREENS_END];
-
+power_state OswaldPowerState;
+u8t backlight_safety_off = 0;
void oswald_change_to_screen(screen_number screen_id)
{
static void update_clock_state (void)
{
- OswaldClk.second += 1;
- if (OswaldClk.second > 59) {
- OswaldClk.second = 0;
- OswaldClk.minute += 1;
- } else
- return;
- if (OswaldClk.minute > 59) {
- OswaldClk.minute = 0;
- OswaldClk.hour += 1;
- } else
- return;
- if (OswaldClk.hour > 23) {
- OswaldClk.hour = 0;
- // day++
- } else
- return;
+ hal_get_rtc(&OswaldClk);
+
+ /* check for pending alarm once per minute */
+ if (OswaldClk.second == 0) {
+ if (OswaldClk.hour == OswaldAlarm.hour &&
+ OswaldClk.minute == OswaldAlarm.minute &&
+ ((1 << OswaldClk.wday) & OswaldAlarm.wday)) {
+ OswaldState.screen->event_func(EVENT_SCREEN_DESTROY, NULL);
+ OswaldState.screen_id = ALARM_SCREEN;
+ OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
+ }
+ }
}
void oswald_one_second_tick(void)
{
- /* update our 'RTC' */
+ /* update clock - should use RTC if available */
update_clock_state();
+ hal_get_power_state(&OswaldPowerState);
+ if (backlight_safety_off) {
+ backlight_safety_off--;
+ if (!backlight_safety_off)
+ hal_lcd_set_backlight(FALSE);
+ }
+
/* wake-up screen if interested in the one-second-event */
if (OswaldState.screen->event_func != NULL &&
(OswaldState.screen->event_mask & EVENT_ONE_SEC_TIMER))
void oswald_handle_button_press(watch_button button)
{
switch (button) {
+ case BUTTON_D:
+ // backlight on/off
+ if (hal_lcd_get_backlight()) {
+ hal_lcd_set_backlight(FALSE);
+ backlight_safety_off = 0;
+ } else {
+ hal_lcd_set_backlight(TRUE);
+ backlight_safety_off = 2;
+ }
+ break;
case BUTTON_A:
case BUTTON_B:
- case BUTTON_D:
case BUTTON_E:
+ case BUTTON_F:
if (OswaldState.screen->event_func != NULL &&
(OswaldState.screen->event_mask & EVENT_USER_BUTTONS))
OswaldState.screen->event_func(EVENT_USER_BUTTONS, &button);
OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
break;
- case BUTTON_F:
- // backlight on/off
- break;
default:
// should never get here
break;
OswaldScreens[DATETIME_SETTING_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_HALF_SEC_TIMER;
OswaldScreens[DATETIME_SETTING_SCREEN].event_func = datetime_setup_events;
+ OswaldScreens[ALARM_SETUP_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_HALF_SEC_TIMER;
+ OswaldScreens[ALARM_SETUP_SCREEN].event_func = alarm_setup_events;
+
OswaldScreens[MENU_TEST_SCREEN].event_mask = EVENT_USER_BUTTONS;
OswaldScreens[MENU_TEST_SCREEN].event_func = test_menu_handle_events;
OswaldScreens[STOP_WATCH_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_CS_TIMER;
OswaldScreens[STOP_WATCH_SCREEN].event_func = stop_watch_handle_events;
+ OswaldScreens[ALARM_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_HALF_SEC_TIMER;
+ OswaldScreens[ALARM_SCREEN].event_func = alarm_handle_events;
+
OswaldState.screen_id = IDLE_SCREEN;
OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
if (OswaldState.screen->event_func != NULL)
OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
+
+ OswaldAlarm.hour = 12;
+ OswaldAlarm.minute = 0;
+ OswaldAlarm.wday = 0x00;
}