#include "oswald.h"
#include "oswald_watch_faces.h"
+#include "oswald_screens.h"
+#include "oswald_hal.h"
+
+#include "embedvm.h"
#include "oswald_main.h"
* through function calls thus saving stack space
*/
clock_state OswaldClk;
+alarm_clk OswaldAlarm;
watch_state OswaldState;
+watch_screen OswaldScreens[SCREENS_END];
+power_state OswaldPowerState;
+u8t backlight_safety_off = 0;
-void update_screen(void)
+void oswald_change_to_screen(screen_number screen_id)
{
- switch (OswaldState.screen) {
- case IDLE_SCREEN:
- if (OswaldState.idle_draw_func != NULL)
- OswaldState.idle_draw_func(OswaldState.idle_show_seconds);
- break;
- case APPLICATION_SCREEN:
- break;
- deafault:
- break;
- };
-}
-
-void oswald_change_to_screen(screen_number screen)
-{
- // we spare the update if no change
- if (OswaldState.screen != screen) {
- OswaldState.screen = screen;
- update_screen();
+ // we spare the update if no change happened
+ if (OswaldState.screen_id != screen_id) {
+ OswaldState.screen_id = screen_id;
+ if ((OswaldState.screen->event_func != NULL) &&
+ (OswaldState.screen->event_mask & EVENT_SCREEN_VISIBLE))
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
}
}
-void oswald_set_time(u8t hour, u8t minute, u8t second)
+void oswald_set_time(u8t hour, u8t minute, u8t second, boolean clk24hr)
{
OswaldClk.hour = hour;
OswaldClk.minute = minute;
OswaldClk.second = second;
+ OswaldClk.clk24hr = clk24hr;
+}
+
+void oswald_set_date(u8t day, u8t month, u16t year, boolean day_first)
+{
+ OswaldClk.day = day;
+ OswaldClk.month = month;
+ OswaldClk.year = year;
+ OswaldClk.day_first = day_first;
}
static void update_clock_state (void)
{
- OswaldClk.second += 1;
- if (OswaldClk.second > 59) {
- OswaldClk.second = 0;
- OswaldClk.minute += 1;
- } else
- return;
- if (OswaldClk.minute > 59) {
- OswaldClk.minute = 0;
- OswaldClk.hour += 1;
- } else
- return;
- if (OswaldClk.hour > 23) {
- OswaldClk.hour = 0;
- // day++
- } else
- return;
+ hal_get_rtc(&OswaldClk);
+
+ /* check for pending alarm once per minute */
+ if (OswaldClk.second == 0) {
+ if (OswaldClk.hour == OswaldAlarm.hour &&
+ OswaldClk.minute == OswaldAlarm.minute &&
+ ((1 << OswaldClk.wday) & OswaldAlarm.wday)) {
+ OswaldState.screen->event_func(EVENT_SCREEN_DESTROY, NULL);
+ OswaldState.screen_id = ALARM_SCREEN;
+ OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
+ }
+ }
}
void oswald_one_second_tick(void)
{
+ /* update clock - should use RTC if available */
update_clock_state();
- update_screen();
+
+ hal_get_power_state(&OswaldPowerState);
+ if (backlight_safety_off) {
+ backlight_safety_off--;
+ if (!backlight_safety_off)
+ hal_lcd_set_backlight(FALSE);
+ }
+
+ /* wake-up screen if interested in the one-second-event */
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_ONE_SEC_TIMER))
+ OswaldState.screen->event_func(EVENT_ONE_SEC_TIMER, NULL);
+}
+
+void oswald_centisecond_tick(void)
+{
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_CS_TIMER))
+ OswaldState.screen->event_func(EVENT_CS_TIMER, NULL);
+}
+
+void oswald_halfsecond_tick(void)
+{
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_HALF_SEC_TIMER))
+ OswaldState.screen->event_func(EVENT_HALF_SEC_TIMER, NULL);
}
void oswald_handle_button_press(watch_button button)
{
+ switch (button) {
+ case BUTTON_D:
+ // backlight on/off
+ if (hal_lcd_get_backlight()) {
+ hal_lcd_set_backlight(FALSE);
+ backlight_safety_off = 0;
+ } else {
+ hal_lcd_set_backlight(TRUE);
+ backlight_safety_off = 2;
+ }
+ break;
+ case BUTTON_A:
+ case BUTTON_B:
+ case BUTTON_E:
+ case BUTTON_F:
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_USER_BUTTONS))
+ OswaldState.screen->event_func(EVENT_USER_BUTTONS, &button);
+ break;
+ case BUTTON_C:
+ OswaldState.screen->event_func(EVENT_SCREEN_DESTROY, NULL);
+ // next screen
+ OswaldState.screen_id++;
+ if (OswaldState.screen_id >= LAST_SCREEN) {
+ OswaldState.screen_id = IDLE_SCREEN;
+ };
+ OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
+ break;
+ default:
+ // should never get here
+ break;
+ };
+}
+
+void oswald_handle_accel_event(u8t x, u8t y, u8t z)
+{
+ accel_data_t accel_data;
+
+ accel_data.x = x;
+ accel_data.y = y;
+ accel_data.z = z;
+
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_ACCEL_UPDATE))
+ OswaldState.screen->event_func(EVENT_ACCEL_UPDATE, &accel_data);
+}
+
+void oswald_handle_ambientlight_event(u8t light_level)
+{
+ if (OswaldState.screen->event_func != NULL &&
+ (OswaldState.screen->event_mask & EVENT_AMBIENTLIGHT_UPDATE))
+ OswaldState.screen->event_func(EVENT_AMBIENTLIGHT_UPDATE, &light_level);
}
void oswald_init(void)
{
- OswaldState.screen = IDLE_SCREEN;
- OswaldState.idle_draw_func = DrawLcdDigitalClock;
- OswaldState.idle_show_seconds = FALSE;
+ OswaldScreens[IDLE_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_ONE_SEC_TIMER;
+ OswaldScreens[IDLE_SCREEN].event_func = idle_handle_events;
+
+ OswaldScreens[ACCEL_DISPLAY_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_ACCEL_UPDATE;
+ OswaldScreens[ACCEL_DISPLAY_SCREEN].event_func = accel_handle_events;
+
+ OswaldScreens[DATETIME_SETTING_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_HALF_SEC_TIMER;
+ OswaldScreens[DATETIME_SETTING_SCREEN].event_func = datetime_setup_events;
+
+ OswaldScreens[ALARM_SETUP_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_HALF_SEC_TIMER;
+ OswaldScreens[ALARM_SETUP_SCREEN].event_func = alarm_setup_events;
+
+ OswaldScreens[MENU_TEST_SCREEN].event_mask = EVENT_USER_BUTTONS;
+ OswaldScreens[MENU_TEST_SCREEN].event_func = test_menu_handle_events;
+
+ OswaldScreens[STOP_WATCH_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_CS_TIMER;
+ OswaldScreens[STOP_WATCH_SCREEN].event_func = stop_watch_handle_events;
+
+ OswaldScreens[ALARM_SCREEN].event_mask = EVENT_USER_BUTTONS | EVENT_HALF_SEC_TIMER;
+ OswaldScreens[ALARM_SCREEN].event_func = alarm_handle_events;
+
+ OswaldState.screen_id = IDLE_SCREEN;
+ OswaldState.screen = &OswaldScreens[OswaldState.screen_id];
+
+ if (OswaldState.screen->event_func != NULL)
+ OswaldState.screen->event_func(EVENT_SCREEN_VISIBLE, NULL);
+
+ OswaldAlarm.hour = 12;
+ OswaldAlarm.minute = 0;
+ OswaldAlarm.wday = 0x00;
}