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[karo-tx-linux.git] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h>        /* HZ */
25 #include <linux/mutex.h>
26
27 /*#include <asm/io.h>*/
28
29 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
30 MODULE_DESCRIPTION("Generic gameport layer");
31 MODULE_LICENSE("GPL");
32
33 /*
34  * gameport_mutex protects entire gameport subsystem and is taken
35  * every time gameport port or driver registrered or unregistered.
36  */
37 static DEFINE_MUTEX(gameport_mutex);
38
39 static LIST_HEAD(gameport_list);
40
41 static struct bus_type gameport_bus;
42
43 static void gameport_add_port(struct gameport *gameport);
44 static void gameport_attach_driver(struct gameport_driver *drv);
45 static void gameport_reconnect_port(struct gameport *gameport);
46 static void gameport_disconnect_port(struct gameport *gameport);
47
48 #if defined(__i386__)
49
50 #include <linux/i8253.h>
51
52 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
53 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
54
55 static unsigned int get_time_pit(void)
56 {
57         unsigned long flags;
58         unsigned int count;
59
60         raw_spin_lock_irqsave(&i8253_lock, flags);
61         outb_p(0x00, 0x43);
62         count = inb_p(0x40);
63         count |= inb_p(0x40) << 8;
64         raw_spin_unlock_irqrestore(&i8253_lock, flags);
65
66         return count;
67 }
68
69 #endif
70
71
72
73 /*
74  * gameport_measure_speed() measures the gameport i/o speed.
75  */
76
77 static int gameport_measure_speed(struct gameport *gameport)
78 {
79 #if defined(__i386__)
80
81         unsigned int i, t, t1, t2, t3, tx;
82         unsigned long flags;
83
84         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
85                 return 0;
86
87         tx = 1 << 30;
88
89         for(i = 0; i < 50; i++) {
90                 local_irq_save(flags);
91                 GET_TIME(t1);
92                 for (t = 0; t < 50; t++) gameport_read(gameport);
93                 GET_TIME(t2);
94                 GET_TIME(t3);
95                 local_irq_restore(flags);
96                 udelay(i * 10);
97                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
98         }
99
100         gameport_close(gameport);
101         return 59659 / (tx < 1 ? 1 : tx);
102
103 #elif defined (__x86_64__)
104
105         unsigned int i, t;
106         unsigned long tx, t1, t2, flags;
107
108         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
109                 return 0;
110
111         tx = 1 << 30;
112
113         for(i = 0; i < 50; i++) {
114                 local_irq_save(flags);
115                 rdtscl(t1);
116                 for (t = 0; t < 50; t++) gameport_read(gameport);
117                 rdtscl(t2);
118                 local_irq_restore(flags);
119                 udelay(i * 10);
120                 if (t2 - t1 < tx) tx = t2 - t1;
121         }
122
123         gameport_close(gameport);
124         return (this_cpu_read(cpu_info.loops_per_jiffy) *
125                 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
126
127 #else
128
129         unsigned int j, t = 0;
130
131         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
132                 return 0;
133
134         j = jiffies; while (j == jiffies);
135         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
136
137         gameport_close(gameport);
138         return t * HZ / 1000;
139
140 #endif
141 }
142
143 void gameport_start_polling(struct gameport *gameport)
144 {
145         spin_lock(&gameport->timer_lock);
146
147         if (!gameport->poll_cnt++) {
148                 BUG_ON(!gameport->poll_handler);
149                 BUG_ON(!gameport->poll_interval);
150                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
151         }
152
153         spin_unlock(&gameport->timer_lock);
154 }
155 EXPORT_SYMBOL(gameport_start_polling);
156
157 void gameport_stop_polling(struct gameport *gameport)
158 {
159         spin_lock(&gameport->timer_lock);
160
161         if (!--gameport->poll_cnt)
162                 del_timer(&gameport->poll_timer);
163
164         spin_unlock(&gameport->timer_lock);
165 }
166 EXPORT_SYMBOL(gameport_stop_polling);
167
168 static void gameport_run_poll_handler(unsigned long d)
169 {
170         struct gameport *gameport = (struct gameport *)d;
171
172         gameport->poll_handler(gameport);
173         if (gameport->poll_cnt)
174                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
175 }
176
177 /*
178  * Basic gameport -> driver core mappings
179  */
180
181 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
182 {
183         int error;
184
185         gameport->dev.driver = &drv->driver;
186         if (drv->connect(gameport, drv)) {
187                 gameport->dev.driver = NULL;
188                 return -ENODEV;
189         }
190
191         error = device_bind_driver(&gameport->dev);
192         if (error) {
193                 dev_warn(&gameport->dev,
194                          "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
195                         gameport->phys, gameport->name,
196                         drv->description, error);
197                 drv->disconnect(gameport);
198                 gameport->dev.driver = NULL;
199                 return error;
200         }
201
202         return 0;
203 }
204
205 static void gameport_find_driver(struct gameport *gameport)
206 {
207         int error;
208
209         error = device_attach(&gameport->dev);
210         if (error < 0)
211                 dev_warn(&gameport->dev,
212                          "device_attach() failed for %s (%s), error: %d\n",
213                          gameport->phys, gameport->name, error);
214 }
215
216
217 /*
218  * Gameport event processing.
219  */
220
221 enum gameport_event_type {
222         GAMEPORT_REGISTER_PORT,
223         GAMEPORT_ATTACH_DRIVER,
224 };
225
226 struct gameport_event {
227         enum gameport_event_type type;
228         void *object;
229         struct module *owner;
230         struct list_head node;
231 };
232
233 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
234 static LIST_HEAD(gameport_event_list);
235
236 static struct gameport_event *gameport_get_event(void)
237 {
238         struct gameport_event *event = NULL;
239         unsigned long flags;
240
241         spin_lock_irqsave(&gameport_event_lock, flags);
242
243         if (!list_empty(&gameport_event_list)) {
244                 event = list_first_entry(&gameport_event_list,
245                                          struct gameport_event, node);
246                 list_del_init(&event->node);
247         }
248
249         spin_unlock_irqrestore(&gameport_event_lock, flags);
250         return event;
251 }
252
253 static void gameport_free_event(struct gameport_event *event)
254 {
255         module_put(event->owner);
256         kfree(event);
257 }
258
259 static void gameport_remove_duplicate_events(struct gameport_event *event)
260 {
261         struct gameport_event *e, *next;
262         unsigned long flags;
263
264         spin_lock_irqsave(&gameport_event_lock, flags);
265
266         list_for_each_entry_safe(e, next, &gameport_event_list, node) {
267                 if (event->object == e->object) {
268                         /*
269                          * If this event is of different type we should not
270                          * look further - we only suppress duplicate events
271                          * that were sent back-to-back.
272                          */
273                         if (event->type != e->type)
274                                 break;
275
276                         list_del_init(&e->node);
277                         gameport_free_event(e);
278                 }
279         }
280
281         spin_unlock_irqrestore(&gameport_event_lock, flags);
282 }
283
284
285 static void gameport_handle_events(struct work_struct *work)
286 {
287         struct gameport_event *event;
288
289         mutex_lock(&gameport_mutex);
290
291         /*
292          * Note that we handle only one event here to give swsusp
293          * a chance to freeze kgameportd thread. Gameport events
294          * should be pretty rare so we are not concerned about
295          * taking performance hit.
296          */
297         if ((event = gameport_get_event())) {
298
299                 switch (event->type) {
300
301                 case GAMEPORT_REGISTER_PORT:
302                         gameport_add_port(event->object);
303                         break;
304
305                 case GAMEPORT_ATTACH_DRIVER:
306                         gameport_attach_driver(event->object);
307                         break;
308                 }
309
310                 gameport_remove_duplicate_events(event);
311                 gameport_free_event(event);
312         }
313
314         mutex_unlock(&gameport_mutex);
315 }
316
317 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
318
319 static int gameport_queue_event(void *object, struct module *owner,
320                                 enum gameport_event_type event_type)
321 {
322         unsigned long flags;
323         struct gameport_event *event;
324         int retval = 0;
325
326         spin_lock_irqsave(&gameport_event_lock, flags);
327
328         /*
329          * Scan event list for the other events for the same gameport port,
330          * starting with the most recent one. If event is the same we
331          * do not need add new one. If event is of different type we
332          * need to add this event and should not look further because
333          * we need to preserve sequence of distinct events.
334          */
335         list_for_each_entry_reverse(event, &gameport_event_list, node) {
336                 if (event->object == object) {
337                         if (event->type == event_type)
338                                 goto out;
339                         break;
340                 }
341         }
342
343         event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
344         if (!event) {
345                 pr_err("Not enough memory to queue event %d\n", event_type);
346                 retval = -ENOMEM;
347                 goto out;
348         }
349
350         if (!try_module_get(owner)) {
351                 pr_warning("Can't get module reference, dropping event %d\n",
352                            event_type);
353                 kfree(event);
354                 retval = -EINVAL;
355                 goto out;
356         }
357
358         event->type = event_type;
359         event->object = object;
360         event->owner = owner;
361
362         list_add_tail(&event->node, &gameport_event_list);
363         queue_work(system_long_wq, &gameport_event_work);
364
365 out:
366         spin_unlock_irqrestore(&gameport_event_lock, flags);
367         return retval;
368 }
369
370 /*
371  * Remove all events that have been submitted for a given object,
372  * be it a gameport port or a driver.
373  */
374 static void gameport_remove_pending_events(void *object)
375 {
376         struct gameport_event *event, *next;
377         unsigned long flags;
378
379         spin_lock_irqsave(&gameport_event_lock, flags);
380
381         list_for_each_entry_safe(event, next, &gameport_event_list, node) {
382                 if (event->object == object) {
383                         list_del_init(&event->node);
384                         gameport_free_event(event);
385                 }
386         }
387
388         spin_unlock_irqrestore(&gameport_event_lock, flags);
389 }
390
391 /*
392  * Destroy child gameport port (if any) that has not been fully registered yet.
393  *
394  * Note that we rely on the fact that port can have only one child and therefore
395  * only one child registration request can be pending. Additionally, children
396  * are registered by driver's connect() handler so there can't be a grandchild
397  * pending registration together with a child.
398  */
399 static struct gameport *gameport_get_pending_child(struct gameport *parent)
400 {
401         struct gameport_event *event;
402         struct gameport *gameport, *child = NULL;
403         unsigned long flags;
404
405         spin_lock_irqsave(&gameport_event_lock, flags);
406
407         list_for_each_entry(event, &gameport_event_list, node) {
408                 if (event->type == GAMEPORT_REGISTER_PORT) {
409                         gameport = event->object;
410                         if (gameport->parent == parent) {
411                                 child = gameport;
412                                 break;
413                         }
414                 }
415         }
416
417         spin_unlock_irqrestore(&gameport_event_lock, flags);
418         return child;
419 }
420
421 /*
422  * Gameport port operations
423  */
424
425 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
426 {
427         struct gameport *gameport = to_gameport_port(dev);
428
429         return sprintf(buf, "%s\n", gameport->name);
430 }
431 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
432
433 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
434 {
435         struct gameport *gameport = to_gameport_port(dev);
436         struct device_driver *drv;
437         int error;
438
439         error = mutex_lock_interruptible(&gameport_mutex);
440         if (error)
441                 return error;
442
443         if (!strncmp(buf, "none", count)) {
444                 gameport_disconnect_port(gameport);
445         } else if (!strncmp(buf, "reconnect", count)) {
446                 gameport_reconnect_port(gameport);
447         } else if (!strncmp(buf, "rescan", count)) {
448                 gameport_disconnect_port(gameport);
449                 gameport_find_driver(gameport);
450         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
451                 gameport_disconnect_port(gameport);
452                 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
453         } else {
454                 error = -EINVAL;
455         }
456
457         mutex_unlock(&gameport_mutex);
458
459         return error ? error : count;
460 }
461 static DEVICE_ATTR_WO(drvctl);
462
463 static struct attribute *gameport_device_attrs[] = {
464         &dev_attr_description.attr,
465         &dev_attr_drvctl.attr,
466         NULL,
467 };
468 ATTRIBUTE_GROUPS(gameport_device);
469
470 static void gameport_release_port(struct device *dev)
471 {
472         struct gameport *gameport = to_gameport_port(dev);
473
474         kfree(gameport);
475         module_put(THIS_MODULE);
476 }
477
478 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
479 {
480         va_list args;
481
482         va_start(args, fmt);
483         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
484         va_end(args);
485 }
486 EXPORT_SYMBOL(gameport_set_phys);
487
488 /*
489  * Prepare gameport port for registration.
490  */
491 static void gameport_init_port(struct gameport *gameport)
492 {
493         static atomic_t gameport_no = ATOMIC_INIT(0);
494
495         __module_get(THIS_MODULE);
496
497         mutex_init(&gameport->drv_mutex);
498         device_initialize(&gameport->dev);
499         dev_set_name(&gameport->dev, "gameport%lu",
500                         (unsigned long)atomic_inc_return(&gameport_no) - 1);
501         gameport->dev.bus = &gameport_bus;
502         gameport->dev.release = gameport_release_port;
503         if (gameport->parent)
504                 gameport->dev.parent = &gameport->parent->dev;
505
506         INIT_LIST_HEAD(&gameport->node);
507         spin_lock_init(&gameport->timer_lock);
508         init_timer(&gameport->poll_timer);
509         gameport->poll_timer.function = gameport_run_poll_handler;
510         gameport->poll_timer.data = (unsigned long)gameport;
511 }
512
513 /*
514  * Complete gameport port registration.
515  * Driver core will attempt to find appropriate driver for the port.
516  */
517 static void gameport_add_port(struct gameport *gameport)
518 {
519         int error;
520
521         if (gameport->parent)
522                 gameport->parent->child = gameport;
523
524         gameport->speed = gameport_measure_speed(gameport);
525
526         list_add_tail(&gameport->node, &gameport_list);
527
528         if (gameport->io)
529                 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
530                          gameport->name, gameport->phys, gameport->io, gameport->speed);
531         else
532                 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
533                         gameport->name, gameport->phys, gameport->speed);
534
535         error = device_add(&gameport->dev);
536         if (error)
537                 dev_err(&gameport->dev,
538                         "device_add() failed for %s (%s), error: %d\n",
539                         gameport->phys, gameport->name, error);
540 }
541
542 /*
543  * gameport_destroy_port() completes deregistration process and removes
544  * port from the system
545  */
546 static void gameport_destroy_port(struct gameport *gameport)
547 {
548         struct gameport *child;
549
550         child = gameport_get_pending_child(gameport);
551         if (child) {
552                 gameport_remove_pending_events(child);
553                 put_device(&child->dev);
554         }
555
556         if (gameport->parent) {
557                 gameport->parent->child = NULL;
558                 gameport->parent = NULL;
559         }
560
561         if (device_is_registered(&gameport->dev))
562                 device_del(&gameport->dev);
563
564         list_del_init(&gameport->node);
565
566         gameport_remove_pending_events(gameport);
567         put_device(&gameport->dev);
568 }
569
570 /*
571  * Reconnect gameport port and all its children (re-initialize attached devices)
572  */
573 static void gameport_reconnect_port(struct gameport *gameport)
574 {
575         do {
576                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
577                         gameport_disconnect_port(gameport);
578                         gameport_find_driver(gameport);
579                         /* Ok, old children are now gone, we are done */
580                         break;
581                 }
582                 gameport = gameport->child;
583         } while (gameport);
584 }
585
586 /*
587  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
588  * all child ports are unbound and destroyed.
589  */
590 static void gameport_disconnect_port(struct gameport *gameport)
591 {
592         struct gameport *s, *parent;
593
594         if (gameport->child) {
595                 /*
596                  * Children ports should be disconnected and destroyed
597                  * first, staring with the leaf one, since we don't want
598                  * to do recursion
599                  */
600                 for (s = gameport; s->child; s = s->child)
601                         /* empty */;
602
603                 do {
604                         parent = s->parent;
605
606                         device_release_driver(&s->dev);
607                         gameport_destroy_port(s);
608                 } while ((s = parent) != gameport);
609         }
610
611         /*
612          * Ok, no children left, now disconnect this port
613          */
614         device_release_driver(&gameport->dev);
615 }
616
617 /*
618  * Submits register request to kgameportd for subsequent execution.
619  * Note that port registration is always asynchronous.
620  */
621 void __gameport_register_port(struct gameport *gameport, struct module *owner)
622 {
623         gameport_init_port(gameport);
624         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
625 }
626 EXPORT_SYMBOL(__gameport_register_port);
627
628 /*
629  * Synchronously unregisters gameport port.
630  */
631 void gameport_unregister_port(struct gameport *gameport)
632 {
633         mutex_lock(&gameport_mutex);
634         gameport_disconnect_port(gameport);
635         gameport_destroy_port(gameport);
636         mutex_unlock(&gameport_mutex);
637 }
638 EXPORT_SYMBOL(gameport_unregister_port);
639
640
641 /*
642  * Gameport driver operations
643  */
644
645 static ssize_t description_show(struct device_driver *drv, char *buf)
646 {
647         struct gameport_driver *driver = to_gameport_driver(drv);
648         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
649 }
650 static DRIVER_ATTR_RO(description);
651
652 static struct attribute *gameport_driver_attrs[] = {
653         &driver_attr_description.attr,
654         NULL
655 };
656 ATTRIBUTE_GROUPS(gameport_driver);
657
658 static int gameport_driver_probe(struct device *dev)
659 {
660         struct gameport *gameport = to_gameport_port(dev);
661         struct gameport_driver *drv = to_gameport_driver(dev->driver);
662
663         drv->connect(gameport, drv);
664         return gameport->drv ? 0 : -ENODEV;
665 }
666
667 static int gameport_driver_remove(struct device *dev)
668 {
669         struct gameport *gameport = to_gameport_port(dev);
670         struct gameport_driver *drv = to_gameport_driver(dev->driver);
671
672         drv->disconnect(gameport);
673         return 0;
674 }
675
676 static void gameport_attach_driver(struct gameport_driver *drv)
677 {
678         int error;
679
680         error = driver_attach(&drv->driver);
681         if (error)
682                 pr_err("driver_attach() failed for %s, error: %d\n",
683                         drv->driver.name, error);
684 }
685
686 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
687                                 const char *mod_name)
688 {
689         int error;
690
691         drv->driver.bus = &gameport_bus;
692         drv->driver.owner = owner;
693         drv->driver.mod_name = mod_name;
694
695         /*
696          * Temporarily disable automatic binding because probing
697          * takes long time and we are better off doing it in kgameportd
698          */
699         drv->ignore = true;
700
701         error = driver_register(&drv->driver);
702         if (error) {
703                 pr_err("driver_register() failed for %s, error: %d\n",
704                         drv->driver.name, error);
705                 return error;
706         }
707
708         /*
709          * Reset ignore flag and let kgameportd bind the driver to free ports
710          */
711         drv->ignore = false;
712         error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
713         if (error) {
714                 driver_unregister(&drv->driver);
715                 return error;
716         }
717
718         return 0;
719 }
720 EXPORT_SYMBOL(__gameport_register_driver);
721
722 void gameport_unregister_driver(struct gameport_driver *drv)
723 {
724         struct gameport *gameport;
725
726         mutex_lock(&gameport_mutex);
727
728         drv->ignore = true;     /* so gameport_find_driver ignores it */
729         gameport_remove_pending_events(drv);
730
731 start_over:
732         list_for_each_entry(gameport, &gameport_list, node) {
733                 if (gameport->drv == drv) {
734                         gameport_disconnect_port(gameport);
735                         gameport_find_driver(gameport);
736                         /* we could've deleted some ports, restart */
737                         goto start_over;
738                 }
739         }
740
741         driver_unregister(&drv->driver);
742
743         mutex_unlock(&gameport_mutex);
744 }
745 EXPORT_SYMBOL(gameport_unregister_driver);
746
747 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
748 {
749         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
750
751         return !gameport_drv->ignore;
752 }
753
754 static struct bus_type gameport_bus = {
755         .name           = "gameport",
756         .dev_groups     = gameport_device_groups,
757         .drv_groups     = gameport_driver_groups,
758         .match          = gameport_bus_match,
759         .probe          = gameport_driver_probe,
760         .remove         = gameport_driver_remove,
761 };
762
763 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
764 {
765         mutex_lock(&gameport->drv_mutex);
766         gameport->drv = drv;
767         mutex_unlock(&gameport->drv_mutex);
768 }
769
770 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
771 {
772         if (gameport->open) {
773                 if (gameport->open(gameport, mode)) {
774                         return -1;
775                 }
776         } else {
777                 if (mode != GAMEPORT_MODE_RAW)
778                         return -1;
779         }
780
781         gameport_set_drv(gameport, drv);
782         return 0;
783 }
784 EXPORT_SYMBOL(gameport_open);
785
786 void gameport_close(struct gameport *gameport)
787 {
788         del_timer_sync(&gameport->poll_timer);
789         gameport->poll_handler = NULL;
790         gameport->poll_interval = 0;
791         gameport_set_drv(gameport, NULL);
792         if (gameport->close)
793                 gameport->close(gameport);
794 }
795 EXPORT_SYMBOL(gameport_close);
796
797 static int __init gameport_init(void)
798 {
799         int error;
800
801         error = bus_register(&gameport_bus);
802         if (error) {
803                 pr_err("failed to register gameport bus, error: %d\n", error);
804                 return error;
805         }
806
807
808         return 0;
809 }
810
811 static void __exit gameport_exit(void)
812 {
813         bus_unregister(&gameport_bus);
814
815         /*
816          * There should not be any outstanding events but work may
817          * still be scheduled so simply cancel it.
818          */
819         cancel_work_sync(&gameport_event_work);
820 }
821
822 subsys_initcall(gameport_init);
823 module_exit(gameport_exit);