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1 /* FS-Cache object state machine handler
2  *
3  * Copyright (C) 2007 Red Hat, Inc. All Rights Reserved.
4  * Written by David Howells (dhowells@redhat.com)
5  *
6  * This program is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU General Public License
8  * as published by the Free Software Foundation; either version
9  * 2 of the License, or (at your option) any later version.
10  *
11  * See Documentation/filesystems/caching/object.txt for a description of the
12  * object state machine and the in-kernel representations.
13  */
14
15 #define FSCACHE_DEBUG_LEVEL COOKIE
16 #include <linux/module.h>
17 #include <linux/slab.h>
18 #include <linux/prefetch.h>
19 #include "internal.h"
20
21 static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *, int);
22 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);
23 static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);
24 static const struct fscache_state *fscache_initialise_object(struct fscache_object *, int);
25 static const struct fscache_state *fscache_invalidate_object(struct fscache_object *, int);
26 static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *, int);
27 static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);
28 static const struct fscache_state *fscache_lookup_failure(struct fscache_object *, int);
29 static const struct fscache_state *fscache_look_up_object(struct fscache_object *, int);
30 static const struct fscache_state *fscache_object_available(struct fscache_object *, int);
31 static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);
32 static const struct fscache_state *fscache_update_object(struct fscache_object *, int);
33
34 #define __STATE_NAME(n) fscache_osm_##n
35 #define STATE(n) (&__STATE_NAME(n))
36
37 /*
38  * Define a work state.  Work states are execution states.  No event processing
39  * is performed by them.  The function attached to a work state returns a
40  * pointer indicating the next state to which the state machine should
41  * transition.  Returning NO_TRANSIT repeats the current state, but goes back
42  * to the scheduler first.
43  */
44 #define WORK_STATE(n, sn, f) \
45         const struct fscache_state __STATE_NAME(n) = {                  \
46                 .name = #n,                                             \
47                 .short_name = sn,                                       \
48                 .work = f                                               \
49         }
50
51 /*
52  * Returns from work states.
53  */
54 #define transit_to(state) ({ prefetch(&STATE(state)->work); STATE(state); })
55
56 #define NO_TRANSIT ((struct fscache_state *)NULL)
57
58 /*
59  * Define a wait state.  Wait states are event processing states.  No execution
60  * is performed by them.  Wait states are just tables of "if event X occurs,
61  * clear it and transition to state Y".  The dispatcher returns to the
62  * scheduler if none of the events in which the wait state has an interest are
63  * currently pending.
64  */
65 #define WAIT_STATE(n, sn, ...) \
66         const struct fscache_state __STATE_NAME(n) = {                  \
67                 .name = #n,                                             \
68                 .short_name = sn,                                       \
69                 .work = NULL,                                           \
70                 .transitions = { __VA_ARGS__, { 0, NULL } }             \
71         }
72
73 #define TRANSIT_TO(state, emask) \
74         { .events = (emask), .transit_to = STATE(state) }
75
76 /*
77  * The object state machine.
78  */
79 static WORK_STATE(INIT_OBJECT,          "INIT", fscache_initialise_object);
80 static WORK_STATE(PARENT_READY,         "PRDY", fscache_parent_ready);
81 static WORK_STATE(ABORT_INIT,           "ABRT", fscache_abort_initialisation);
82 static WORK_STATE(LOOK_UP_OBJECT,       "LOOK", fscache_look_up_object);
83 static WORK_STATE(CREATE_OBJECT,        "CRTO", fscache_look_up_object);
84 static WORK_STATE(OBJECT_AVAILABLE,     "AVBL", fscache_object_available);
85 static WORK_STATE(JUMPSTART_DEPS,       "JUMP", fscache_jumpstart_dependents);
86
87 static WORK_STATE(INVALIDATE_OBJECT,    "INVL", fscache_invalidate_object);
88 static WORK_STATE(UPDATE_OBJECT,        "UPDT", fscache_update_object);
89
90 static WORK_STATE(LOOKUP_FAILURE,       "LCFL", fscache_lookup_failure);
91 static WORK_STATE(KILL_OBJECT,          "KILL", fscache_kill_object);
92 static WORK_STATE(KILL_DEPENDENTS,      "KDEP", fscache_kill_dependents);
93 static WORK_STATE(DROP_OBJECT,          "DROP", fscache_drop_object);
94 static WORK_STATE(OBJECT_DEAD,          "DEAD", (void*)2UL);
95
96 static WAIT_STATE(WAIT_FOR_INIT,        "?INI",
97                   TRANSIT_TO(INIT_OBJECT,       1 << FSCACHE_OBJECT_EV_NEW_CHILD));
98
99 static WAIT_STATE(WAIT_FOR_PARENT,      "?PRN",
100                   TRANSIT_TO(PARENT_READY,      1 << FSCACHE_OBJECT_EV_PARENT_READY));
101
102 static WAIT_STATE(WAIT_FOR_CMD,         "?CMD",
103                   TRANSIT_TO(INVALIDATE_OBJECT, 1 << FSCACHE_OBJECT_EV_INVALIDATE),
104                   TRANSIT_TO(UPDATE_OBJECT,     1 << FSCACHE_OBJECT_EV_UPDATE),
105                   TRANSIT_TO(JUMPSTART_DEPS,    1 << FSCACHE_OBJECT_EV_NEW_CHILD));
106
107 static WAIT_STATE(WAIT_FOR_CLEARANCE,   "?CLR",
108                   TRANSIT_TO(KILL_OBJECT,       1 << FSCACHE_OBJECT_EV_CLEARED));
109
110 /*
111  * Out-of-band event transition tables.  These are for handling unexpected
112  * events, such as an I/O error.  If an OOB event occurs, the state machine
113  * clears and disables the event and forces a transition to the nominated work
114  * state (acurrently executing work states will complete first).
115  *
116  * In such a situation, object->state remembers the state the machine should
117  * have been in/gone to and returning NO_TRANSIT returns to that.
118  */
119 static const struct fscache_transition fscache_osm_init_oob[] = {
120            TRANSIT_TO(ABORT_INIT,
121                       (1 << FSCACHE_OBJECT_EV_ERROR) |
122                       (1 << FSCACHE_OBJECT_EV_KILL)),
123            { 0, NULL }
124 };
125
126 static const struct fscache_transition fscache_osm_lookup_oob[] = {
127            TRANSIT_TO(LOOKUP_FAILURE,
128                       (1 << FSCACHE_OBJECT_EV_ERROR) |
129                       (1 << FSCACHE_OBJECT_EV_KILL)),
130            { 0, NULL }
131 };
132
133 static const struct fscache_transition fscache_osm_run_oob[] = {
134            TRANSIT_TO(KILL_OBJECT,
135                       (1 << FSCACHE_OBJECT_EV_ERROR) |
136                       (1 << FSCACHE_OBJECT_EV_KILL)),
137            { 0, NULL }
138 };
139
140 static int  fscache_get_object(struct fscache_object *);
141 static void fscache_put_object(struct fscache_object *);
142 static bool fscache_enqueue_dependents(struct fscache_object *, int);
143 static void fscache_dequeue_object(struct fscache_object *);
144
145 /*
146  * we need to notify the parent when an op completes that we had outstanding
147  * upon it
148  */
149 static inline void fscache_done_parent_op(struct fscache_object *object)
150 {
151         struct fscache_object *parent = object->parent;
152
153         _enter("OBJ%x {OBJ%x,%x}",
154                object->debug_id, parent->debug_id, parent->n_ops);
155
156         spin_lock_nested(&parent->lock, 1);
157         parent->n_obj_ops--;
158         parent->n_ops--;
159         if (parent->n_ops == 0)
160                 fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
161         spin_unlock(&parent->lock);
162 }
163
164 /*
165  * Object state machine dispatcher.
166  */
167 static void fscache_object_sm_dispatcher(struct fscache_object *object)
168 {
169         const struct fscache_transition *t;
170         const struct fscache_state *state, *new_state;
171         unsigned long events, event_mask;
172         int event = -1;
173
174         ASSERT(object != NULL);
175
176         _enter("{OBJ%x,%s,%lx}",
177                object->debug_id, object->state->name, object->events);
178
179         event_mask = object->event_mask;
180 restart:
181         object->event_mask = 0; /* Mask normal event handling */
182         state = object->state;
183 restart_masked:
184         events = object->events;
185
186         /* Handle any out-of-band events (typically an error) */
187         if (events & object->oob_event_mask) {
188                 _debug("{OBJ%x} oob %lx",
189                        object->debug_id, events & object->oob_event_mask);
190                 for (t = object->oob_table; t->events; t++) {
191                         if (events & t->events) {
192                                 state = t->transit_to;
193                                 ASSERT(state->work != NULL);
194                                 event = fls(events & t->events) - 1;
195                                 __clear_bit(event, &object->oob_event_mask);
196                                 clear_bit(event, &object->events);
197                                 goto execute_work_state;
198                         }
199                 }
200         }
201
202         /* Wait states are just transition tables */
203         if (!state->work) {
204                 if (events & event_mask) {
205                         for (t = state->transitions; t->events; t++) {
206                                 if (events & t->events) {
207                                         new_state = t->transit_to;
208                                         event = fls(events & t->events) - 1;
209                                         clear_bit(event, &object->events);
210                                         _debug("{OBJ%x} ev %d: %s -> %s",
211                                                object->debug_id, event,
212                                                state->name, new_state->name);
213                                         object->state = state = new_state;
214                                         goto execute_work_state;
215                                 }
216                         }
217
218                         /* The event mask didn't include all the tabled bits */
219                         BUG();
220                 }
221                 /* Randomly woke up */
222                 goto unmask_events;
223         }
224
225 execute_work_state:
226         _debug("{OBJ%x} exec %s", object->debug_id, state->name);
227
228         new_state = state->work(object, event);
229         event = -1;
230         if (new_state == NO_TRANSIT) {
231                 _debug("{OBJ%x} %s notrans", object->debug_id, state->name);
232                 fscache_enqueue_object(object);
233                 event_mask = object->oob_event_mask;
234                 goto unmask_events;
235         }
236
237         _debug("{OBJ%x} %s -> %s",
238                object->debug_id, state->name, new_state->name);
239         object->state = state = new_state;
240
241         if (state->work) {
242                 if (unlikely(state->work == ((void *)2UL))) {
243                         _leave(" [dead]");
244                         return;
245                 }
246                 goto restart_masked;
247         }
248
249         /* Transited to wait state */
250         event_mask = object->oob_event_mask;
251         for (t = state->transitions; t->events; t++)
252                 event_mask |= t->events;
253
254 unmask_events:
255         object->event_mask = event_mask;
256         smp_mb();
257         events = object->events;
258         if (events & event_mask)
259                 goto restart;
260         _leave(" [msk %lx]", event_mask);
261 }
262
263 /*
264  * execute an object
265  */
266 static void fscache_object_work_func(struct work_struct *work)
267 {
268         struct fscache_object *object =
269                 container_of(work, struct fscache_object, work);
270         unsigned long start;
271
272         _enter("{OBJ%x}", object->debug_id);
273
274         start = jiffies;
275         fscache_object_sm_dispatcher(object);
276         fscache_hist(fscache_objs_histogram, start);
277         fscache_put_object(object);
278 }
279
280 /**
281  * fscache_object_init - Initialise a cache object description
282  * @object: Object description
283  * @cookie: Cookie object will be attached to
284  * @cache: Cache in which backing object will be found
285  *
286  * Initialise a cache object description to its basic values.
287  *
288  * See Documentation/filesystems/caching/backend-api.txt for a complete
289  * description.
290  */
291 void fscache_object_init(struct fscache_object *object,
292                          struct fscache_cookie *cookie,
293                          struct fscache_cache *cache)
294 {
295         const struct fscache_transition *t;
296
297         atomic_inc(&cache->object_count);
298
299         object->state = STATE(WAIT_FOR_INIT);
300         object->oob_table = fscache_osm_init_oob;
301         object->flags = 1 << FSCACHE_OBJECT_IS_LIVE;
302         spin_lock_init(&object->lock);
303         INIT_LIST_HEAD(&object->cache_link);
304         INIT_HLIST_NODE(&object->cookie_link);
305         INIT_WORK(&object->work, fscache_object_work_func);
306         INIT_LIST_HEAD(&object->dependents);
307         INIT_LIST_HEAD(&object->dep_link);
308         INIT_LIST_HEAD(&object->pending_ops);
309         object->n_children = 0;
310         object->n_ops = object->n_in_progress = object->n_exclusive = 0;
311         object->events = 0;
312         object->store_limit = 0;
313         object->store_limit_l = 0;
314         object->cache = cache;
315         object->cookie = cookie;
316         object->parent = NULL;
317
318         object->oob_event_mask = 0;
319         for (t = object->oob_table; t->events; t++)
320                 object->oob_event_mask |= t->events;
321         object->event_mask = object->oob_event_mask;
322         for (t = object->state->transitions; t->events; t++)
323                 object->event_mask |= t->events;
324 }
325 EXPORT_SYMBOL(fscache_object_init);
326
327 /*
328  * Abort object initialisation before we start it.
329  */
330 static const struct fscache_state *fscache_abort_initialisation(struct fscache_object *object,
331                                                                 int event)
332 {
333         _enter("{OBJ%x},%d", object->debug_id, event);
334
335         object->oob_event_mask = 0;
336         fscache_dequeue_object(object);
337         return transit_to(KILL_OBJECT);
338 }
339
340 /*
341  * initialise an object
342  * - check the specified object's parent to see if we can make use of it
343  *   immediately to do a creation
344  * - we may need to start the process of creating a parent and we need to wait
345  *   for the parent's lookup and creation to complete if it's not there yet
346  */
347 static const struct fscache_state *fscache_initialise_object(struct fscache_object *object,
348                                                              int event)
349 {
350         struct fscache_object *parent;
351         bool success;
352
353         _enter("{OBJ%x},%d", object->debug_id, event);
354
355         ASSERT(list_empty(&object->dep_link));
356
357         parent = object->parent;
358         if (!parent) {
359                 _leave(" [no parent]");
360                 return transit_to(DROP_OBJECT);
361         }
362
363         _debug("parent: %s of:%lx", parent->state->name, parent->flags);
364
365         if (fscache_object_is_dying(parent)) {
366                 _leave(" [bad parent]");
367                 return transit_to(DROP_OBJECT);
368         }
369
370         if (fscache_object_is_available(parent)) {
371                 _leave(" [ready]");
372                 return transit_to(PARENT_READY);
373         }
374
375         _debug("wait");
376
377         spin_lock(&parent->lock);
378         fscache_stat(&fscache_n_cop_grab_object);
379         success = false;
380         if (fscache_object_is_live(parent) &&
381             object->cache->ops->grab_object(object)) {
382                 list_add(&object->dep_link, &parent->dependents);
383                 success = true;
384         }
385         fscache_stat_d(&fscache_n_cop_grab_object);
386         spin_unlock(&parent->lock);
387         if (!success) {
388                 _leave(" [grab failed]");
389                 return transit_to(DROP_OBJECT);
390         }
391
392         /* fscache_acquire_non_index_cookie() uses this
393          * to wake the chain up */
394         fscache_raise_event(parent, FSCACHE_OBJECT_EV_NEW_CHILD);
395         _leave(" [wait]");
396         return transit_to(WAIT_FOR_PARENT);
397 }
398
399 /*
400  * Once the parent object is ready, we should kick off our lookup op.
401  */
402 static const struct fscache_state *fscache_parent_ready(struct fscache_object *object,
403                                                         int event)
404 {
405         struct fscache_object *parent = object->parent;
406
407         _enter("{OBJ%x},%d", object->debug_id, event);
408
409         ASSERT(parent != NULL);
410
411         spin_lock(&parent->lock);
412         parent->n_ops++;
413         parent->n_obj_ops++;
414         object->lookup_jif = jiffies;
415         spin_unlock(&parent->lock);
416
417         _leave("");
418         return transit_to(LOOK_UP_OBJECT);
419 }
420
421 /*
422  * look an object up in the cache from which it was allocated
423  * - we hold an "access lock" on the parent object, so the parent object cannot
424  *   be withdrawn by either party till we've finished
425  */
426 static const struct fscache_state *fscache_look_up_object(struct fscache_object *object,
427                                                           int event)
428 {
429         struct fscache_cookie *cookie = object->cookie;
430         struct fscache_object *parent = object->parent;
431         int ret;
432
433         _enter("{OBJ%x},%d", object->debug_id, event);
434
435         object->oob_table = fscache_osm_lookup_oob;
436
437         ASSERT(parent != NULL);
438         ASSERTCMP(parent->n_ops, >, 0);
439         ASSERTCMP(parent->n_obj_ops, >, 0);
440
441         /* make sure the parent is still available */
442         ASSERT(fscache_object_is_available(parent));
443
444         if (fscache_object_is_dying(parent) ||
445             test_bit(FSCACHE_IOERROR, &object->cache->flags) ||
446             !fscache_use_cookie(object)) {
447                 _leave(" [unavailable]");
448                 return transit_to(LOOKUP_FAILURE);
449         }
450
451         _debug("LOOKUP \"%s\" in \"%s\"",
452                cookie->def->name, object->cache->tag->name);
453
454         fscache_stat(&fscache_n_object_lookups);
455         fscache_stat(&fscache_n_cop_lookup_object);
456         ret = object->cache->ops->lookup_object(object);
457         fscache_stat_d(&fscache_n_cop_lookup_object);
458
459         fscache_unuse_cookie(object);
460
461         if (ret == -ETIMEDOUT) {
462                 /* probably stuck behind another object, so move this one to
463                  * the back of the queue */
464                 fscache_stat(&fscache_n_object_lookups_timed_out);
465                 _leave(" [timeout]");
466                 return NO_TRANSIT;
467         }
468
469         if (ret < 0) {
470                 _leave(" [error]");
471                 return transit_to(LOOKUP_FAILURE);
472         }
473
474         _leave(" [ok]");
475         return transit_to(OBJECT_AVAILABLE);
476 }
477
478 /**
479  * fscache_object_lookup_negative - Note negative cookie lookup
480  * @object: Object pointing to cookie to mark
481  *
482  * Note negative lookup, permitting those waiting to read data from an already
483  * existing backing object to continue as there's no data for them to read.
484  */
485 void fscache_object_lookup_negative(struct fscache_object *object)
486 {
487         struct fscache_cookie *cookie = object->cookie;
488
489         _enter("{OBJ%x,%s}", object->debug_id, object->state->name);
490
491         if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
492                 fscache_stat(&fscache_n_object_lookups_negative);
493
494                 /* Allow write requests to begin stacking up and read requests to begin
495                  * returning ENODATA.
496                  */
497                 set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
498                 clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
499
500                 _debug("wake up lookup %p", &cookie->flags);
501                 clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
502                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
503         }
504         _leave("");
505 }
506 EXPORT_SYMBOL(fscache_object_lookup_negative);
507
508 /**
509  * fscache_obtained_object - Note successful object lookup or creation
510  * @object: Object pointing to cookie to mark
511  *
512  * Note successful lookup and/or creation, permitting those waiting to write
513  * data to a backing object to continue.
514  *
515  * Note that after calling this, an object's cookie may be relinquished by the
516  * netfs, and so must be accessed with object lock held.
517  */
518 void fscache_obtained_object(struct fscache_object *object)
519 {
520         struct fscache_cookie *cookie = object->cookie;
521
522         _enter("{OBJ%x,%s}", object->debug_id, object->state->name);
523
524         /* if we were still looking up, then we must have a positive lookup
525          * result, in which case there may be data available */
526         if (!test_and_set_bit(FSCACHE_OBJECT_IS_LOOKED_UP, &object->flags)) {
527                 fscache_stat(&fscache_n_object_lookups_positive);
528
529                 /* We do (presumably) have data */
530                 clear_bit_unlock(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
531                 clear_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
532
533                 /* Allow write requests to begin stacking up and read requests
534                  * to begin shovelling data.
535                  */
536                 clear_bit_unlock(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags);
537                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
538         } else {
539                 fscache_stat(&fscache_n_object_created);
540         }
541
542         set_bit(FSCACHE_OBJECT_IS_AVAILABLE, &object->flags);
543         _leave("");
544 }
545 EXPORT_SYMBOL(fscache_obtained_object);
546
547 /*
548  * handle an object that has just become available
549  */
550 static const struct fscache_state *fscache_object_available(struct fscache_object *object,
551                                                             int event)
552 {
553         _enter("{OBJ%x},%d", object->debug_id, event);
554
555         object->oob_table = fscache_osm_run_oob;
556
557         spin_lock(&object->lock);
558
559         fscache_done_parent_op(object);
560         if (object->n_in_progress == 0) {
561                 if (object->n_ops > 0) {
562                         ASSERTCMP(object->n_ops, >=, object->n_obj_ops);
563                         fscache_start_operations(object);
564                 } else {
565                         ASSERT(list_empty(&object->pending_ops));
566                 }
567         }
568         spin_unlock(&object->lock);
569
570         fscache_stat(&fscache_n_cop_lookup_complete);
571         object->cache->ops->lookup_complete(object);
572         fscache_stat_d(&fscache_n_cop_lookup_complete);
573
574         fscache_hist(fscache_obj_instantiate_histogram, object->lookup_jif);
575         fscache_stat(&fscache_n_object_avail);
576
577         _leave("");
578         return transit_to(JUMPSTART_DEPS);
579 }
580
581 /*
582  * Wake up this object's dependent objects now that we've become available.
583  */
584 static const struct fscache_state *fscache_jumpstart_dependents(struct fscache_object *object,
585                                                                 int event)
586 {
587         _enter("{OBJ%x},%d", object->debug_id, event);
588
589         if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_PARENT_READY))
590                 return NO_TRANSIT; /* Not finished; requeue */
591         return transit_to(WAIT_FOR_CMD);
592 }
593
594 /*
595  * Handle lookup or creation failute.
596  */
597 static const struct fscache_state *fscache_lookup_failure(struct fscache_object *object,
598                                                           int event)
599 {
600         struct fscache_cookie *cookie;
601
602         _enter("{OBJ%x},%d", object->debug_id, event);
603
604         object->oob_event_mask = 0;
605
606         fscache_stat(&fscache_n_cop_lookup_complete);
607         object->cache->ops->lookup_complete(object);
608         fscache_stat_d(&fscache_n_cop_lookup_complete);
609
610         cookie = object->cookie;
611         set_bit(FSCACHE_COOKIE_UNAVAILABLE, &cookie->flags);
612         if (test_and_clear_bit(FSCACHE_COOKIE_LOOKING_UP, &cookie->flags))
613                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_LOOKING_UP);
614
615         fscache_done_parent_op(object);
616         return transit_to(KILL_OBJECT);
617 }
618
619 /*
620  * Wait for completion of all active operations on this object and the death of
621  * all child objects of this object.
622  */
623 static const struct fscache_state *fscache_kill_object(struct fscache_object *object,
624                                                        int event)
625 {
626         _enter("{OBJ%x,%d,%d},%d",
627                object->debug_id, object->n_ops, object->n_children, event);
628
629         clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
630         object->oob_event_mask = 0;
631
632         if (list_empty(&object->dependents) &&
633             object->n_ops == 0 &&
634             object->n_children == 0)
635                 return transit_to(DROP_OBJECT);
636
637         if (object->n_in_progress == 0) {
638                 spin_lock(&object->lock);
639                 if (object->n_ops > 0 && object->n_in_progress == 0)
640                         fscache_start_operations(object);
641                 spin_unlock(&object->lock);
642         }
643
644         if (!list_empty(&object->dependents))
645                 return transit_to(KILL_DEPENDENTS);
646
647         return transit_to(WAIT_FOR_CLEARANCE);
648 }
649
650 /*
651  * Kill dependent objects.
652  */
653 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *object,
654                                                            int event)
655 {
656         _enter("{OBJ%x},%d", object->debug_id, event);
657
658         if (!fscache_enqueue_dependents(object, FSCACHE_OBJECT_EV_KILL))
659                 return NO_TRANSIT; /* Not finished */
660         return transit_to(WAIT_FOR_CLEARANCE);
661 }
662
663 /*
664  * Drop an object's attachments
665  */
666 static const struct fscache_state *fscache_drop_object(struct fscache_object *object,
667                                                        int event)
668 {
669         struct fscache_object *parent = object->parent;
670         struct fscache_cookie *cookie = object->cookie;
671         struct fscache_cache *cache = object->cache;
672         bool awaken = false;
673
674         _enter("{OBJ%x,%d},%d", object->debug_id, object->n_children, event);
675
676         ASSERT(cookie != NULL);
677         ASSERT(!hlist_unhashed(&object->cookie_link));
678
679         /* Make sure the cookie no longer points here and that the netfs isn't
680          * waiting for us.
681          */
682         spin_lock(&cookie->lock);
683         hlist_del_init(&object->cookie_link);
684         if (hlist_empty(&cookie->backing_objects) &&
685             test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
686                 awaken = true;
687         spin_unlock(&cookie->lock);
688
689         if (awaken)
690                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
691
692         /* Prevent a race with our last child, which has to signal EV_CLEARED
693          * before dropping our spinlock.
694          */
695         spin_lock(&object->lock);
696         spin_unlock(&object->lock);
697
698         /* Discard from the cache's collection of objects */
699         spin_lock(&cache->object_list_lock);
700         list_del_init(&object->cache_link);
701         spin_unlock(&cache->object_list_lock);
702
703         fscache_stat(&fscache_n_cop_drop_object);
704         cache->ops->drop_object(object);
705         fscache_stat_d(&fscache_n_cop_drop_object);
706
707         /* The parent object wants to know when all it dependents have gone */
708         if (parent) {
709                 _debug("release parent OBJ%x {%d}",
710                        parent->debug_id, parent->n_children);
711
712                 spin_lock(&parent->lock);
713                 parent->n_children--;
714                 if (parent->n_children == 0)
715                         fscache_raise_event(parent, FSCACHE_OBJECT_EV_CLEARED);
716                 spin_unlock(&parent->lock);
717                 object->parent = NULL;
718         }
719
720         /* this just shifts the object release to the work processor */
721         fscache_put_object(object);
722         fscache_stat(&fscache_n_object_dead);
723
724         _leave("");
725         return transit_to(OBJECT_DEAD);
726 }
727
728 /*
729  * get a ref on an object
730  */
731 static int fscache_get_object(struct fscache_object *object)
732 {
733         int ret;
734
735         fscache_stat(&fscache_n_cop_grab_object);
736         ret = object->cache->ops->grab_object(object) ? 0 : -EAGAIN;
737         fscache_stat_d(&fscache_n_cop_grab_object);
738         return ret;
739 }
740
741 /*
742  * Discard a ref on an object
743  */
744 static void fscache_put_object(struct fscache_object *object)
745 {
746         fscache_stat(&fscache_n_cop_put_object);
747         object->cache->ops->put_object(object);
748         fscache_stat_d(&fscache_n_cop_put_object);
749 }
750
751 /**
752  * fscache_object_destroy - Note that a cache object is about to be destroyed
753  * @object: The object to be destroyed
754  *
755  * Note the imminent destruction and deallocation of a cache object record.
756  */
757 void fscache_object_destroy(struct fscache_object *object)
758 {
759         fscache_objlist_remove(object);
760
761         /* We can get rid of the cookie now */
762         fscache_cookie_put(object->cookie);
763         object->cookie = NULL;
764 }
765 EXPORT_SYMBOL(fscache_object_destroy);
766
767 /*
768  * enqueue an object for metadata-type processing
769  */
770 void fscache_enqueue_object(struct fscache_object *object)
771 {
772         _enter("{OBJ%x}", object->debug_id);
773
774         if (fscache_get_object(object) >= 0) {
775                 wait_queue_head_t *cong_wq =
776                         &get_cpu_var(fscache_object_cong_wait);
777
778                 if (queue_work(fscache_object_wq, &object->work)) {
779                         if (fscache_object_congested())
780                                 wake_up(cong_wq);
781                 } else
782                         fscache_put_object(object);
783
784                 put_cpu_var(fscache_object_cong_wait);
785         }
786 }
787
788 /**
789  * fscache_object_sleep_till_congested - Sleep until object wq is congested
790  * @timeoutp: Scheduler sleep timeout
791  *
792  * Allow an object handler to sleep until the object workqueue is congested.
793  *
794  * The caller must set up a wake up event before calling this and must have set
795  * the appropriate sleep mode (such as TASK_UNINTERRUPTIBLE) and tested its own
796  * condition before calling this function as no test is made here.
797  *
798  * %true is returned if the object wq is congested, %false otherwise.
799  */
800 bool fscache_object_sleep_till_congested(signed long *timeoutp)
801 {
802         wait_queue_head_t *cong_wq = this_cpu_ptr(&fscache_object_cong_wait);
803         DEFINE_WAIT(wait);
804
805         if (fscache_object_congested())
806                 return true;
807
808         add_wait_queue_exclusive(cong_wq, &wait);
809         if (!fscache_object_congested())
810                 *timeoutp = schedule_timeout(*timeoutp);
811         finish_wait(cong_wq, &wait);
812
813         return fscache_object_congested();
814 }
815 EXPORT_SYMBOL_GPL(fscache_object_sleep_till_congested);
816
817 /*
818  * Enqueue the dependents of an object for metadata-type processing.
819  *
820  * If we don't manage to finish the list before the scheduler wants to run
821  * again then return false immediately.  We return true if the list was
822  * cleared.
823  */
824 static bool fscache_enqueue_dependents(struct fscache_object *object, int event)
825 {
826         struct fscache_object *dep;
827         bool ret = true;
828
829         _enter("{OBJ%x}", object->debug_id);
830
831         if (list_empty(&object->dependents))
832                 return true;
833
834         spin_lock(&object->lock);
835
836         while (!list_empty(&object->dependents)) {
837                 dep = list_entry(object->dependents.next,
838                                  struct fscache_object, dep_link);
839                 list_del_init(&dep->dep_link);
840
841                 fscache_raise_event(dep, event);
842                 fscache_put_object(dep);
843
844                 if (!list_empty(&object->dependents) && need_resched()) {
845                         ret = false;
846                         break;
847                 }
848         }
849
850         spin_unlock(&object->lock);
851         return ret;
852 }
853
854 /*
855  * remove an object from whatever queue it's waiting on
856  */
857 static void fscache_dequeue_object(struct fscache_object *object)
858 {
859         _enter("{OBJ%x}", object->debug_id);
860
861         if (!list_empty(&object->dep_link)) {
862                 spin_lock(&object->parent->lock);
863                 list_del_init(&object->dep_link);
864                 spin_unlock(&object->parent->lock);
865         }
866
867         _leave("");
868 }
869
870 /**
871  * fscache_check_aux - Ask the netfs whether an object on disk is still valid
872  * @object: The object to ask about
873  * @data: The auxiliary data for the object
874  * @datalen: The size of the auxiliary data
875  *
876  * This function consults the netfs about the coherency state of an object.
877  * The caller must be holding a ref on cookie->n_active (held by
878  * fscache_look_up_object() on behalf of the cache backend during object lookup
879  * and creation).
880  */
881 enum fscache_checkaux fscache_check_aux(struct fscache_object *object,
882                                         const void *data, uint16_t datalen)
883 {
884         enum fscache_checkaux result;
885
886         if (!object->cookie->def->check_aux) {
887                 fscache_stat(&fscache_n_checkaux_none);
888                 return FSCACHE_CHECKAUX_OKAY;
889         }
890
891         result = object->cookie->def->check_aux(object->cookie->netfs_data,
892                                                 data, datalen);
893         switch (result) {
894                 /* entry okay as is */
895         case FSCACHE_CHECKAUX_OKAY:
896                 fscache_stat(&fscache_n_checkaux_okay);
897                 break;
898
899                 /* entry requires update */
900         case FSCACHE_CHECKAUX_NEEDS_UPDATE:
901                 fscache_stat(&fscache_n_checkaux_update);
902                 break;
903
904                 /* entry requires deletion */
905         case FSCACHE_CHECKAUX_OBSOLETE:
906                 fscache_stat(&fscache_n_checkaux_obsolete);
907                 break;
908
909         default:
910                 BUG();
911         }
912
913         return result;
914 }
915 EXPORT_SYMBOL(fscache_check_aux);
916
917 /*
918  * Asynchronously invalidate an object.
919  */
920 static const struct fscache_state *_fscache_invalidate_object(struct fscache_object *object,
921                                                               int event)
922 {
923         struct fscache_operation *op;
924         struct fscache_cookie *cookie = object->cookie;
925
926         _enter("{OBJ%x},%d", object->debug_id, event);
927
928         /* We're going to need the cookie.  If the cookie is not available then
929          * retire the object instead.
930          */
931         if (!fscache_use_cookie(object)) {
932                 ASSERT(object->cookie->stores.rnode == NULL);
933                 set_bit(FSCACHE_OBJECT_RETIRED, &object->flags);
934                 _leave(" [no cookie]");
935                 return transit_to(KILL_OBJECT);
936         }
937
938         /* Reject any new read/write ops and abort any that are pending. */
939         fscache_invalidate_writes(cookie);
940         clear_bit(FSCACHE_OBJECT_PENDING_WRITE, &object->flags);
941         fscache_cancel_all_ops(object);
942
943         /* Now we have to wait for in-progress reads and writes */
944         op = kzalloc(sizeof(*op), GFP_KERNEL);
945         if (!op)
946                 goto nomem;
947
948         fscache_operation_init(op, object->cache->ops->invalidate_object, NULL);
949         op->flags = FSCACHE_OP_ASYNC |
950                 (1 << FSCACHE_OP_EXCLUSIVE) |
951                 (1 << FSCACHE_OP_UNUSE_COOKIE);
952
953         spin_lock(&cookie->lock);
954         if (fscache_submit_exclusive_op(object, op) < 0)
955                 goto submit_op_failed;
956         spin_unlock(&cookie->lock);
957         fscache_put_operation(op);
958
959         /* Once we've completed the invalidation, we know there will be no data
960          * stored in the cache and thus we can reinstate the data-check-skip
961          * optimisation.
962          */
963         set_bit(FSCACHE_COOKIE_NO_DATA_YET, &cookie->flags);
964
965         /* We can allow read and write requests to come in once again.  They'll
966          * queue up behind our exclusive invalidation operation.
967          */
968         if (test_and_clear_bit(FSCACHE_COOKIE_INVALIDATING, &cookie->flags))
969                 wake_up_bit(&cookie->flags, FSCACHE_COOKIE_INVALIDATING);
970         _leave(" [ok]");
971         return transit_to(UPDATE_OBJECT);
972
973 nomem:
974         clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
975         fscache_unuse_cookie(object);
976         _leave(" [ENOMEM]");
977         return transit_to(KILL_OBJECT);
978
979 submit_op_failed:
980         clear_bit(FSCACHE_OBJECT_IS_LIVE, &object->flags);
981         spin_unlock(&cookie->lock);
982         kfree(op);
983         _leave(" [EIO]");
984         return transit_to(KILL_OBJECT);
985 }
986
987 static const struct fscache_state *fscache_invalidate_object(struct fscache_object *object,
988                                                              int event)
989 {
990         const struct fscache_state *s;
991
992         fscache_stat(&fscache_n_invalidates_run);
993         fscache_stat(&fscache_n_cop_invalidate_object);
994         s = _fscache_invalidate_object(object, event);
995         fscache_stat_d(&fscache_n_cop_invalidate_object);
996         return s;
997 }
998
999 /*
1000  * Asynchronously update an object.
1001  */
1002 static const struct fscache_state *fscache_update_object(struct fscache_object *object,
1003                                                          int event)
1004 {
1005         _enter("{OBJ%x},%d", object->debug_id, event);
1006
1007         fscache_stat(&fscache_n_updates_run);
1008         fscache_stat(&fscache_n_cop_update_object);
1009         object->cache->ops->update_object(object);
1010         fscache_stat_d(&fscache_n_cop_update_object);
1011
1012         _leave("");
1013         return transit_to(WAIT_FOR_CMD);
1014 }